New Spellmason Classes!
Spellmasons Update v1.19.1
balance: Increase difficulty of early levels balance: Make Ancients cost more in the level budget for spawning balance: Increased damage of poison spell from 10 to 15 damage per turn
content: Add Mage Classes content: Revise per level upgrades to be stats points rather than perks content: Add 2nd stage of Deathmason battle content: Change to lvl up / experience system instead of scroll pickups
performance: Add perf option to disable emitters Thanks to @XzeroAir on Discord
art: Fix target similar and connect lines animating father than they should UI: Make level up progress bar in tooltip UI: Add victory stats to class selections
fix: Bug where ancients spend mana per target instead of per cast which caused their mana to go negative at times. Thanks @Expresso Depresso for finding this bug! fix: Undesirable smoke on pickups fix: Priest should resurrect ANY dead unit into their faction not just corpses of allies
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