New Champion Modifiers!
Update v1.49.3
New champion modifiers, a new spell that allows you to sell your unwanted spells for more SP, and lots of fixes and balancing.
Changelog
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New Content
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Add 3 new Champion modifiers: Curse Immunity, Unstable, and Double Damage Thanks Hex Obsidian for the "Displace" Champion Modifier idea Thanks Xulqulyat for "Curse Immunity"
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Add "Sell" spell which allows you to exchange spells for SP Thanks to @Vintage the skulldog, @Xulqelyat, and @Cake
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Balance Changes
Remove random discount on Runes. Based on community feedback, discounts encouraged un-fun min-maxing where players would wait for the perfect discount, leading to regret when buying without one. Instead, we'll focus on providing more ways to earn extra SP.
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Optimizations
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Improve Siphon Spell (Bogiac's Spells mod) to not lag the game
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Community Servers now have a unit and pickup limit (1000 and 500 respectively) to prevent crashes affecting other players.
If the limit is reached, dead bodies will decay to make room for new units; if there are no dead bodies, extra units beyond the limit will be merged. I believe this will result in a happy medium of non-crashing servers and also not affect the gameplay for players who want to push the game reeeeeeally hard. Self-hosted servers (LAN or otherwise) have no limit and you can push it to the absolute limit of your available CPU and memory :) -
User Experience (UX)
Show mana cost for clones of taught spells Thanks @Brian for the suggestion
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User Interface (UI)
Improve mana badge icon
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Major Fixes
Determine rune cost on client Fixes "runes being undone" issue in multiplayer
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Bug Fixes
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Prevent Connect from targeting already targeted units (improves spell effectiveness)
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Dead units no longer block spawning
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Clones now use mana when casting
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Fix audio for Ancient
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Prevent Goru and Priest from resurrecting decoys, which confused players who assumed decoys were allies Thanks @Yasu
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