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New Champion Modifiers!

Update v1.49.3

New champion modifiers, a new spell that allows you to sell your unwanted spells for more SP, and lots of fixes and balancing.

Changelog

  • New Content

  • Add 3 new Champion modifiers: Curse Immunity, Unstable, and Double Damage Thanks Hex Obsidian for the "Displace" Champion Modifier idea Thanks Xulqulyat for "Curse Immunity"

  • Add "Sell" spell which allows you to exchange spells for SP Thanks to @Vintage the skulldog, @Xulqelyat, and @Cake

  • Balance Changes

    Remove random discount on Runes. Based on community feedback, discounts encouraged un-fun min-maxing where players would wait for the perfect discount, leading to regret when buying without one. Instead, we'll focus on providing more ways to earn extra SP.

  • Optimizations

  • Improve Siphon Spell (Bogiac's Spells mod) to not lag the game

  • Community Servers now have a unit and pickup limit (1000 and 500 respectively) to prevent crashes affecting other players.

     If the limit is reached, dead bodies will decay to make room for new units; if there are no dead bodies, extra units beyond the limit will be merged.  I believe this will result in a happy medium of non-crashing servers and also not affect the gameplay for players who want to push the game reeeeeeally hard.
    
      Self-hosted servers (LAN or otherwise) have no limit and you can push it to the absolute limit of your available CPU and memory :)
      
    
  • User Experience (UX)

    Show mana cost for clones of taught spells Thanks @Brian for the suggestion

  • User Interface (UI)

    Improve mana badge icon

  • Major Fixes

    Determine rune cost on client Fixes "runes being undone" issue in multiplayer

  • Bug Fixes

  • Prevent Connect from targeting already targeted units (improves spell effectiveness)

  • Dead units no longer block spawning

  • Clones now use mana when casting

  • Fix audio for Ancient

  • Prevent Goru and Priest from resurrecting decoys, which confused players who assumed decoys were allies Thanks @Yasu

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