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Necromancer's Rejoice!

  • Spellmasons source code is now public. Check it out at https://github.com/jdoleary/Spellmasons

  • Balance: Add cooldown to some cards to make players wait a number of turns before casting them again

  • Balance: Make fortify more meaningful

  • Balance: Made capture soul's cards more affordable (Necromancers rejoice!)

  • fix: hotseat multiplayer skipping player turns after any player dies

  • fix: hotseat multiplayer loading and forgetting which spells were in the toolbar

  • fix: Once you hit 0 health from using Death Wager you can no longer cast any spells. Thanks ObsuredCrow

  • fix: errors in Copy

  • fix: issue where game wouldn't change turn phase if a non spanwed player was disconnected from the game in multiplayer

  • fix: Deathwager allowing player health to go to 0 and preventing them from casting (now it won't let you cast it if you have only 1 health) - Thanks ObscuredCrow

  • fix: "Insufficient Mana" warning to allow for spells that give you mana to affect the chain. For example, if you mana steal in a chain of spells you are now able to use that new mana in the rest of the chain - Thanks MuditaMan for reporting this issue.

  • i18n: fix: newlines messing up localization for some languages

  • UI: Add cooldown badge to cards that have a cooldown

  • UI: Fix alignment of modifier icons in tooltip

  • Menu: Add "Source Code" link to the Mods menu to take players to the github

  • Mod: Expose Events.ts in API - Thanks Blood Spartan

  • Mod: Allow F12 key to open console at any time

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