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All Gas, No Brakes

  • Even more characters can be used in matches (remember to make it inter-promotional to go beyond the limits of one roster!) and a new "Extended" FX option takes longer to remove splatters or eliminated opponents.
  • Characters are added/removed as quickly as you can tap the button - whereas holding it now takes you to a screen where you can hand-pick ALL participants by name! This function can be accessed instantly with a middle mouse click, where right clicks also now instantly remove a specific character.
  • Choosing not to participate in a match now changes the "Play" tab to "Watch".
  • Character outlines when switching controls in multiplayer are now optional.
  • More assertive AI is better at judging ranges (especially with weapons), and a new "Extremely Hard" setting makes it even more difficult to defeat CPU opponents!
  • Continued success at a lower difficulty level in career mode may challenge you to raise it.
  • More intuitive target selection is more interested in those nearby (in the direction you hold) instead of randomly browsing through every single character.
  • Fixed an issue that may have caused extra controllers to not have their meters displayed.
  • New taunts include: "Point At Sky", "Statuesque", "Rewind", "Loaded Fist", and a handful of new "Remove..." taunts can actually change your costume in real-time!
  • New Middle Eastern headwear at #46 (rest in peace Sabu).
  • New female singlets at flesh #14-15.
  • New falling animations include slumping forwards or backwards against a wall.
  • Swinging weapons can become entangled (relative to the "Skill" and timing of the defender).
  • Many strike counters (and entanglements like double clotheslines) are less common as standard, especially without human input (i.e. an abandoned controller will never fight back).
  • Powerful strikes & crushes are powerful enough to end a match on an "Adrenaline" rush (but use up more of it).
  • It's less likely to counter finishers but not impossible.
  • Spamming the same move makes it twice as likely to fail.
  • Holds that have very few counters are easier to break the standard way.
  • Alternate left-handed slap and lower slaps with either hand.
  • People with no arms favour kicks, etc.
  • Having no arms makes it harder (but not impossible) to get back up to your feet.
  • Missing arm limbs increase the chances of falling while climbing.
  • Weak strikes stop springboards as much as a strong strike.
  • Needing the toilet distracts you from attacking/grappling.
  • Improved logic when stripping costumes to remain tattooed, etc.
  • More relevant transitions from a front facelock (such as suplexes and DDTs).
  • Dropping objects from a crouching state no longer attempts to hand them over.
  • No shivering animation while sleeping.
  • Dropped objects can't be handed to opponents during a match.
  • Unconscious wrestlers are eventually removed from arenas if they can't walk out themselves.
  • Water is bluer and less transparent.
  • The jury reacts to the prosecution & defence as well as the verdict.
  • Bloodsport style "Ropeless Ring" matches show up more often - especially in the MMA-based Weekend Warriors promotion.
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