Hair Today, Gone Tomorrow
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New hairstyles at #17-20, and half grey hair at texture #12.
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New body flesh shapes for each gender.
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New kneepads and leg patterns (special overlays at #52-54 are designed to display a skirt OVER the material underneath).
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New elbow/wrist/glove patterns (wrist bands are now rendered BELOW elbow pads).
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Costumes only change in real-time if they are different.
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Yet more classic themes return at numbers 87-92.
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New "Random" camera angle regularly changes to a unique view.
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Improved camera logic stays the correct side of the train in the subway.
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On a controller, you can deliberately lash out behind you by holding the FOCUS command (shoulder button) while pressing Attack.
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Improved logic favours the most useful prop (i.e. eating!) in each hand and animates it properly.
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Objects automatically swap hands more often - especially if they are more useful in the other hand (such as shovel or chainsaw).
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Objects that smash in your hand are no longer treated as if they're still there!
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Improved accuracy on pick-up requests when rising off your knees.
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You can grapple slightly earlier when rising off your knees.
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Missing limbs cannot be used in crush attacks!
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Improved collection detection on strikes vs different heights.
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Undiscovered characters remain hidden in the "Hall Of Fame".
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You can sleep in any chair if you sit still long enough (in roaming mode).
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Eliminated team-mates in "War" matches do not cause your character to change (and when you are eliminated you get to control somebody else on a slight delay instead of instantly).
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The AI no longer stops fighting against unconscious wrestlers and still tries to end the match.
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Improved AI climbs the turnbuckles more successfully instead of standing in the corner.
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