Early Access v1.8.2.0 Experimental | Allround Improvements
Early Access v1.8.2.0 Experimental
- Reworked mesh damage visuals. All units now support visible locational damage on their surface materials.
- Minor texturing pass for all units.
- Added custom torpedo coloring.
- Character stats and gear now affect swim speed.
- A series of fixes for call-in planes to help them behave better when dive bomb targets are available.
- Recalibrated air rocket pods.
- Fixes to certain ships having more secondary explosion triggers than necessary. Most squadron ships were affected by this, lets us know if they still seem fragile.
- Added bomb available icon on unit indicator HUDs.
- Added news message for losing the campaign (losing all territory)
- Assigned appropriately sized splash VFX to larger caliber shells.
- Landing boats now stop and visually release soldier models on to land.
- Allow Invert Camera Y setting to also invert mouse Y in utility weapon mode.
- Cumulative sunk tonnage and campaign time in days now visible in stats tab.
- Lunga now always starts as an airbase with bonus supplies.
- Secondary explosions VFX minor adjustments.
- Fixed bomber rear gunners no longer working.
- Fixed PC-461 missing engine audio.
- Fix issues with color selector mouse highlights.
- Fixed Rennell island spelling.
- Fixed dive bomber warning highlight frequency rates.
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