Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Early Access v1.8.2.0 Experimental | Allround Improvements

Early Access v1.8.2.0 Experimental

  • Reworked mesh damage visuals. All units now support visible locational damage on their surface materials.
  • Minor texturing pass for all units.
  • Added custom torpedo coloring.
  • Character stats and gear now affect swim speed.
  • A series of fixes for call-in planes to help them behave better when dive bomb targets are available.
  • Recalibrated air rocket pods.
  • Fixes to certain ships having more secondary explosion triggers than necessary. Most squadron ships were affected by this, lets us know if they still seem fragile.
  • Added bomb available icon on unit indicator HUDs.
  • Added news message for losing the campaign (losing all territory)
  • Assigned appropriately sized splash VFX to larger caliber shells.
  • Landing boats now stop and visually release soldier models on to land.
  • Allow Invert Camera Y setting to also invert mouse Y in utility weapon mode.
  • Cumulative sunk tonnage and campaign time in days now visible in stats tab.
  • Lunga now always starts as an airbase with bonus supplies.
  • Secondary explosions VFX minor adjustments.
  • Fixed bomber rear gunners no longer working.
  • Fixed PC-461 missing engine audio.
  • Fix issues with color selector mouse highlights.
  • Fixed Rennell island spelling.
  • Fixed dive bomber warning highlight frequency rates.
1 / 1 · 100%
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения