Новости Boat Crew
Объявления разработчиков, обновления и обсуждения.
Early Access v1.8.2.0 Experimental | Allround Improvements
Early Access v1.8.2.0 Experimental** Reworked mesh damage visuals. All units now support visible locational damage on their surface materials. Minor texturing pass for all units. Added custom torpedo coloring. Character…
Читать и обсудить →Early Access v1.8.1 Stable | Gamepad and Public Lobbies
This update aims to bring you full gamepad support, a public lobby system, and ability to command squadron boats and squadron ships separately or all at once. Co-Op is still considered Beta so please let us know of any i…
Читать и обсудить →Early Access v1.8.1.1 Experimental | Public Co-Op Lobby Tests
Early Access v1.8.1.1 Experimental** You may now host and join public lobbies. Engagement squadron management controls expanded to allow separate control of boats and ships. Refreshed challenge levels (now Scenarios). I…
Читать и обсудить →Early Access v1.8.1.0 Experimental | Gamepad
Early Access v1.8.1.0 Experimental** Full Gamepad Support. Japanese ground officers implemented for the recent reinforcement system rework. Adjustments Co-Op player visibility and reinforcement mechanics inclusions. Att…
Читать и обсудить →Early Access v1.8.0 Stable | Combined Offensive
Greetings, Captain! After months of hard work and Experimental Branch testing, we are proud to present to you one of the largest and most ambitious updates yet, **v1.8.0 Stable - Combined Offensive**! ![Изображение из…
Читать и обсудить →Early Access v1.8.0.15 Experimental | Engine Rework
Early Access v1.8.0.15 Experimental** Reworked engines to be upgradeable and shared within classes. Crew can now has chance to be recovered and get carried over to new respawn boats, chances depending on whether or not …
Читать и обсудить →Early Access v1.8.0.14 Experimental | Balance and Fixes
Early Access v1.8.0.14 Experimental** Rebalanced enemy call-in parameters to reduce the occurrence of calls made by Japanese officers, lower tier officers are more affected. All enemy call-ins now require a minimum effe…
Читать и обсудить →Early Access v1.8.0.13 Experimental | Japanese Coordination
The Japanese now have naval officers of various ranks that have access to their own call-ins such as artillery, planes, and surface vessels. ![Изображение из объяв…
Читать и обсудить →Early Access v1.8.0.12 Experimental | Co-Op New Game Start Fix
Early Access v1.8.0.12 Experimental** Improved plane spawn locations for engagement starts and those scheduled by threat system. Improved surface spawn positions schedules by threat system, this should also consider co-o…
Читать и обсудить →Early Access v1.8.0.11 Experimental | Co-Op Fix Pass
Early Access v1.8.0.11 Experimental** Co-op players can now see who is downed when in campaign view. Call-in activation hotkeys are now rebindable. Call-in cards are now clickable for activation during engagements, clic…
Читать и обсудить →Early Access v1.8.0.10 Experimental | Fix Pass
Early Access v1.8.0.10 Experimental** Fixed player crews not being synced properly from client to client players, broken in EA v1.8.0.9 Experimental. Clients should now be notified when host is paused. Networked engagem…
Читать и обсудить →Early Access v1.8.0.9 Experimental | Ammo & Framerate
This update is bringing significant improvements to game frame rate in large battles and co-op. Crew should also be smarter when it comes to loading guns. Longlasting audio cutoff issues present in large battles have fin…
Читать и обсудить →Early Access v1.8.0.8 Experimental | 5-inch Deck Gun
Early Access v1.8.0.8 Experimental** ★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser. Campaign engagement start spawn handling rewrit…
Читать и обсудить →Early Access v1.8.0.7 Experimental | Fix Pass
Early Access v1.8.0.7 Experimental** Fixed host being stuck on map unable to move when all of hosts crew had been downed with permadeath status upon sinking. Minor networking code optimizations. Reduced networking tick …
Читать и обсудить →Early Access v1.8.0.6 Experimental | Character Management QoL
You may now easily sort characters based on veterancy or attributes. The smart-fill and auto-empty boat buttons should also prove to be useful. ![Изображение из о…
Читать и обсудить →Early Access v1.8.0.5 Experimental | Tweaks and Gun UI Rework
Early Access v1.8.0.5 Experimental** Mark 27 torpedo range increased to 3000 meters. Reworked in game guns UI to fit in more weapons slots for the submarine chaser. Condensed weapon slots selection UI to allow future s…
Читать и обсудить →Early Access v1.8.0.4 Experimental | Co-op Loadout Wipe Fix
Early Access v1.8.0.4 Experimental** ★ Fixed the occasional bug in coop causing clients to have their loadouts wiped if host makes a customization change while the client is also in the process of doing so. Torpedoes n…
Читать и обсудить →Early Access v1.8.0.3 Experimental | Optimization & PC-461 Fixes
Early Access v1.8.0.3 Experimental** General CPU and memory allocation optimizations, improvements most noticeable in offline play. Removed torpedo population limit. Fixes to PC-461 torpedo launch physics and loadout sy…
Читать и обсудить →Early Access v1.8.0.2 Experimental | Fix Pass
Early Access v1.8.0.2 Experimental** Ships now have buoyancy rate of change slower than boats, allowing them to sink slower. Restored starter engagement USN sub chaser spawn. PC-461 fixed issue preventing damage to hull…
Читать и обсудить →Early Access v1.8.0.1 Experimental | Elco Thunderbolt
Early Access v1.8.0.1 Experimental** ★ New player main gun option, Elco Thunderbolt! Large battle focused optimizations. Buffs to PC-461 top speed and handling, reduced base RP cost. PT-6 minor engine and top speed buf…
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