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Early Access v1.8.0.11 Experimental | Co-Op Fix Pass

Early Access v1.8.0.11 Experimental

  • Co-op players can now see who is downed when in campaign view.
  • Call-in activation hotkeys are now rebindable.
  • Call-in cards are now clickable for activation during engagements, clicking without them popped up will trigger selection of captain to allow activation clicks.
  • Camera height adjustments to help with sub chaser view obstructions when zooming.
  • Networked exclamation marks that appear when player gets spotted in campaign map.
  • Networked torpedo net placements.
  • Networked in engagement time warp UI.
  • Clicking cancel/engage as client will now briefly notify others about your decision.
  • Fixed dead networked players counting as combatants in engagement preview clipboard.
  • Fixes to campaign host undock handling when someone has no crew, along with providing indicators for missing crew on self or clients.
  • Fixed clients unable to magnify or use binoculars while spectating.
  • Fixes to clients being able to generate duplicate boat codes/names.
  • Fixes to campaign scene display failing when joined another host instance as client.
  • Fixed client getting stuck in a scene if host disconnects while client is transitioning scenes.
  • Fixed clients not receiving relevant loadout and character data when host loads a different save from within the campaign scene.
  • Fixed client not refreshing their own loadout UI properly when joined campaign and received loadout data.
  • Fixes to red flash warning appearing under user profiles for host when they click without pathing.
  • Fixes to client respawn handling when host loads saves from when they were dead.
  • More fix attempts to position camera properly to player when client joins campaign view.
  • Fixed client not having their crew roles applied when they set them through the character screen instead of loadout screen.
  • Fixed engagement title showing up as "Supply Escort" when planes force an engagement into an enemy supply group.
  • Fixed player navigator occasionally jittering when spawned closeby to terrain near ports.
  • Fixed player boat swap UI having issues with placement of locked crafts.
  • Adjustments to client host timing sync in engagement for less ocean jitter under fps/ping strain.
  • Fixed Elco Thunderbolt animated hydraulic coil rotations.
  • Campaign minor memory management and performance optimizations.
  • Nerfed speed of artillery call-in based smoke shells.
  • Minor optimization to reduce geometry for ocean reflections.
  • More localization support expansion tests.

Certain known issues may still persist.

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