Новости Boat Crew
Объявления разработчиков, обновления и обсуждения.
Early Access v1.8.0.0 Experimental | Co-Op Beta
Hello Captain! Co-Op Beta has been released! It should be said that it is still in an early beta state, however, we are able to get multiple hours into a play session ourselves, so it should be decently enjoyable alread…
Читать и обсудить →Going CO-OP | Beta Here On December 4th!
Greetings Captain, Intelligence reports have been flooding in, pointing to increased activity. We believe this situation calls for the attention of your fellow Captains, as well as of your own. The following footage has…
Читать и обсудить →Going CO-OP | Beta Coming Soon
Greetings Captain, It’s been some time since our last briefing. Command has authorized us to break radio silence and forward a teaser reel, a glimpse of the brewing storm as we move into the pre-1.0 phase. The full int…
Читать и обсудить →Unity Engine Security Patch
Attention all captains! It may have recently occurred to you that there is a security flaw (CVE-2025-59489) affecting a wide range of games on Steam using the Unity engine, information having been made public earlier th…
Читать и обсудить →v1.7.0 Stable | Coordinated Assault
Greetings, Captain. We are with you at the tail end of our longest Experimental cycle yet, and are happy to say that update **v1.7 Coordinated Assault** is now ready for your enjoyment. As usual, we thank all Captain…
Читать и обсудить →v1.7.0.9 Experimental
v1.7.0.9 Experimental Armament progression tree now available. Engine cooling rebalance on all PT boats. Doubled engine overheat damage. Elco 77' torpedo and resource placement minor fixes. Elco 77' minor performance bu…
Читать и обсудить →v1.7.0.8 Experimental
v1.7.0.8 Experimental Added Elco 77' player boat. Added Campaign difficulty setting selection for new campaigns. Progression trees "Survivability" and "Resourcefulness" now available. Doubled squadron prices to be recov…
Читать и обсудить →Shoring up the Line - 19th of June - Developer's Diary V6
Greetings Captain, After a week's break from our regularly scheduled diaries, we are back with you with the 6th and final entry to our current reboot diary series, with the Stable Build now in sight. As we near the end…
Читать и обсудить →v1.7.0.7 Experimental
v1.7.0.7 Experimental Reduced amount of supply drained by guns from player and squadron. Greatly reduced new gunner sway for utility weapons. Assault behaviour adjustments to prioritize gaps. Fixed dead squadron ships n…
Читать и обсудить →v1.7.0.6 Experimental
v1.7.0.6 Experimental Campaign faction supply distribution behaviour rework. Usage of guns, torpedoes, and items (except ammo box) will now tally as player used supply. Bases now require positive supply to rearm the pla…
Читать и обсудить →Sinews of War - 5th of June - Developer's Diary V5
Greetings Captain, Our work on changes under the hood has been progressing steadily, so we figure it's a good time to be talking about a couple of very important upcoming changes. Let's get to it. We have previously ta…
Читать и обсудить →v1.7.0.5 Experimental
v1.7.0.5 Experimental You can now refund squadron cards with the "X" hotkey, outdated cards will return 2000 RP. Rebalancing of weapon health components of major ships. Added markers for target that is being locked on. …
Читать и обсудить →Developer's Diary Intermission - 29th of May
Greetings Captain, It has been a hectic four weeks with new content and full new diaries, and we are feeling the need to take a week's break from it to pick up steam again as this Experimental Branch will be the longest…
Читать и обсудить →v1.7.0.4 Experimental
v1.7.0.4 Experimental Squadron purchase expansion pricing adjustments. Reworked Gunner AI will now focus on deck weapons as 1.6.0. Reworked Gunner AI will now focus air targets based on threat, helping with retaliation …
Читать и обсудить →v1.7.0.3 Experimental
v1.7.0.3 Experimental Expanded purchasable squadron units. Reworked Targeting Mode. Reworked gunner AI and visibility mechanics. Doubled crew health. Added gun priority feature. Added character rename feature. Added ch…
Читать и обсудить →Pack Tactics - 22th of May - Developer's Diary V4
Greetings Captain, Welcome to another diary. Last week, we talked about the improvements to your crew. This week, we'll be talking mainly about the improvements to your squadron boats, or if you can take things far enou…
Читать и обсудить →v1.7.0.2 Experimental
v1.7.0.2 Experimental Reworked crew equipment effect system. Added M7 Grenade Launcher and M1919 Handheld version for crew personal weapons. Added Flak Jacket for the vest slot. Added Dog tags and Communication Gear for…
Читать и обсудить →New Faces - 15th of May - Developer's Diary V3
Welcome aboard Captain, Welcome to the third entry to our current diary reboot series. Captain. Last week, we talked about the changes we are making to the qualities of the men under your command. This week, we'll be ta…
Читать и обсудить →v1.7.0.1 Experimental
v1.7.0.1 Experimental Crew Characters Rework Crew now rely on specific numbered attributes than just traits for their performance. Traits are given at a lower rate. Added gun sway effects. Avoid low "Hand-Eye Coordinat…
Читать и обсудить →Human Resources - 8th of May - Developer's Diary V2
At ease Captain, Welcome to the second entry to our current diary reboot series. Captain. Today's diary will be about the changes we are making to the qualities of the men under your command. Let's begin. ![Изображение…
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