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Early Access v1.8.0.2 Experimental | Fix Pass

Early Access v1.8.0.2 Experimental

  • Ships now have buoyancy rate of change slower than boats, allowing them to sink slower.
  • Restored starter engagement USN sub chaser spawn.
  • PC-461 fixed issue preventing damage to hull.
  • PC-461 fixed rear resource box conflict with torpedo options.
  • PC-461 damage to buoyancy balances.
  • Gave Ka-Mi amphibious tank IJN flag.
  • Fixed Squadron AI PC-461 not having a loadout anymore due to becoming a customizable craft (refund and rebuy to get full loadout).
  • Fixed Furutaka fire director spinning on idle as a radar component should.
  • Fixed character screen hotkey hint placement issues.
  • Fixed no space separating "in" and countdown time for campaign related text.

Co-Op Fixes

  • Handling of mid-engagement joined clients, they should now be processed into spectator mode.
  • Prevent host and client from transitioning out of engagements before previous transition is fully processed.
  • Fix attempts for server-client scene desyncs.
  • Fixed client torpedoes not being counted towards campaign supply usage
  • Fixed client boats sometimes not being restocked upon returning to port.
  • Networked transmitter based resupply picked up trigger to clients.
  • Fixed terrain generation desyncs made possible by latency.
  • Fix resource exchange UI persisting upon leaving engagement.
  • Handling of a few errors displayed by automated reports.

Certain known issues may still persist.

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