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Early Access v1.8.0.8 Experimental | 5-inch Deck Gun

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Early Access v1.8.0.8 Experimental

★ Added 5-inch 25 caliber deck gun as a main gun option to the sub chaser.

  • Campaign engagement start spawn handling rewrite.
  • Heavier cruisers are now able to fire up to 5000m with their main guns.
  • Bofors 40 mm direct damage increased from 50 to 250.
  • 3" gun AP shell base damage increased from 600 to 800.
  • 3" gun AP shell splash damage increased from 200 to 400.
  • Gun fire will now illuminate their surroundings.
  • Muzzle flash particle emission handling and material changes.
  • The upper dialog box is now networked.
  • Networked ground positions randomized internal objects better synchronized.
  • Networked spectator camera now transitions immediately between players.
  • Clients no longer see the engage prompt in campaign map.
  • Added UI hint for shift to magnify, moved binoculars hint to the left.
  • Crew is no longer scanned for selection when magnified.
  • Fixed a glitch that occasionally prevented certain ships from firing their weapons.
  • Fixed Atlanta cruiser unable to fire side main guns.
  • Fixed Nisshin unable to fire AA guns.
  • Fixed ones of the bofors broken hand crank.
  • Fixed dual bofors alternate barrel not recoiling.
  • Fixed Jingei having a glitched draft rendering in LODs
  • Fixed changing boats causing torpedo UI to have outdated information from last boat.
  • Fixed minimap position synchronization when spectating.

Certain known issues may still persist.

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