Crystal Project Update: Version 1.6.4
New modding features:
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Added new NPC Condition types: IsPassiveUnlocked, IsAbilityLearned, IsPassiveLearned.
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Added new Monster Action Condition type: Global Number. Evaluates a global number variable with a variable key equal to the monster's appearance texture key.
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Added new filters to Animation Grid: Usage, Status Effect.
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Added new themes to Crystal Edit: Nord, Solarized Light, Solarized Dark.
New localization features:
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Mod text replacements loaded from non-localization mods are now applied in-game.
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Mod text replacements now match new lines regardless of whether they are encoded LF or CR LF (ie, \n or \r\n).
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The Mod Text Replacements grid now accepts multiline input.
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Implemented logical filtering for the Mod Text Replacements grid.
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In the Mod Text Replacements tab, the Add / Move Up / Move Down / Delete buttons have been moved from the grid into the toolbar.
Modding bug fixes:
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Fixed visual big in the Continue menu when loading modded save data where character portraits could flash green while mods are loaded.
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Fixed crash that could sometimes happen when loading save data after applying mods via the New Game menu.
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