Crystal Project Update: Version 1.5.4
Bug fixes:
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Abilities which are neither physical nor magical (ie, cog icon) now properly show whether they are affected by Defense or Resistance in their descriptions.
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Auto Save no longer triggers after a boss is defeated but before the boss's reward/completion event is triggered.
New modding features:
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Added new Ability Mod: IgnoreReflect. Causes the ability to ignore the Reflect stat mod.
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Added new Ability Mod: RandomTarget. Causes the ability to always select a random target.
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Added new Ability Mod: ItemRequired. The selected item must be held in inventory for the ability to be enabled but the item is not consumed.
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Added new Ability Mod: HealingRateVsStatus. Works like existing DamageRateVsStatus except it affects healing instead of damage.
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The Flavor and Description fields in Crystal Edit now accept multiple lines.
Modding bug fixes:
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SetStatusAfterRemoval and SetStatusAfterExpiry will now have their animation IDs redirected properly while applying multiple mods that introduce new models of the same type.
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Crystal Edit's Dark theme is now properly applied to right-click/context menus.
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Fixed bug in Crystal Edit when adding Target/User Statuses where mousing over a status to open a sub-menu would cause the status to be added to the list.
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