Patch 1.05: Enemy AI Improvements, Improved Controls
AI Improvements
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Enemies are now much better at abandoning bad or exposed cover instead of lingering too long.
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Fixed an issue where enemies could get stuck looping between repositioning and attacking, causing them to run in circles.
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Improved enemy cover behavior and awareness. Enemies now abandon exposed or invalid cover more reliably and make better use of peeking during combat.
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Improved enemy combat reactions. Enemies now correctly drop weapons after losing a limb and behave more consistently when engaging the player.
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Fixed an issue where enemies could behave incorrectly when reacting to player visibility and positioning.
Controls & Controller Support Fixes and Improvements
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Fixed several PlayStation controller binding issues.
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Vehicle controls on the controller have been adjusted to better match common standards.
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Added separate driving controls for cars and motorboats on gamepad:
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Added a dedicated Turbo binding, fixing cases where sprinting could fail to trigger correctly.
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Attacks can now be performed while running.
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Weapons can now be reloaded using the primary attack button when the magazine is empty.
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Improved controller flow: you can now resume running after weapon actions as long as you keep moving forward.
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Workbench now correctly reacts to both keyboard and gamepad input.
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Fixed Tutorial system improvements:
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Tutorial text now updates correctly if the input device changes while the tutorial is active.
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Tutorials no longer force controller prompts when the player is using keyboard and mouse.
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Fixed missing key binding prompts for tutorial messages.
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General refactoring to improve tutorial readability and stability.
Other Fixes and Improvements
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Fixed an issue where audio settings could not be adjusted.
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Fixed an issue where the flashlight could not be turned on in certain situations.
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Improved music transitions for smoother playback between gameplay states.
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