Patchnotes 0.60.1
Gameplay & Movement
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Fixed collision for train tracks
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Fixed only having one passive ability upgrade option when having all Perks fully leveled
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Changed maximum time a player is credited for an elimination when the other player dies through Fall damage / Zone / etc. from 30 to 15 seconds
UI, Menus & Social
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Player name and badge changes will now update instantly locally after switching. They also received an UI overhaul.
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Fixed a UI glitch regarding selected game modes that triggered when a player joined a party.
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Updated presence systems to also work in discord, steam and ingame
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Fixed issue where the stats of gungame would not properly show
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Fixed not being able to interact with Player-Name in chat when they don’t have any badge equipped
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Fixed wrong icon in killfeed when player self-dissamebles
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Added proper Spectator-only chat for players that have been eliminated
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Added configuration to disable all-chat for eliminated players (e.g. for later tournaments or other high-stake formats)
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Fixed Player badge color being tinted / affected by chat channel color
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Fixed Health & Shield value not properly going down to 0 when being eliminated
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Fixed TT Level 3 Camo Icon in wardrobe
Controller
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Added option to toggle Aim Assist on knocked players (enabled by default)
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Fixed chat only opening every other time when using Controller
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Fixed weird diagonal movement of Analog Cursor
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Fixed wrong Navigation and blurry screen when navigating the Social bar in the Main Menu with Controller
Visuals & Audio
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Fixed “Master Volume” not properly affecting Ambient sounds
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Fixed projectile impact holes from shotguns from other players not being rendered
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Added basic Volume slider for Hitmarker sounds
Animation
- Fixed equip animation of weapon not being played when previous weapon was the same
Backend
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Addressed bugs related to the Microtransactions
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Improved server startup stability
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Anti Cheat Update
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