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Patchnotes 0.60.1

Gameplay & Movement

  • Fixed collision for train tracks

  • Fixed only having one passive ability upgrade option when having all Perks fully leveled

  • Changed maximum time a player is credited for an elimination when the other player dies through Fall damage / Zone / etc. from 30 to 15 seconds

UI, Menus & Social

  • Player name and badge changes will now update instantly locally after switching. They also received an UI overhaul.

  • Fixed a UI glitch regarding selected game modes that triggered when a player joined a party.

  • Updated presence systems to also work in discord, steam and ingame

  • Fixed issue where the stats of gungame would not properly show

  • Fixed not being able to interact with Player-Name in chat when they don’t have any badge equipped

  • Fixed wrong icon in killfeed when player self-dissamebles

  • Added proper Spectator-only chat for players that have been eliminated

  • Added configuration to disable all-chat for eliminated players (e.g. for later tournaments or other high-stake formats)

  • Fixed Player badge color being tinted / affected by chat channel color

  • Fixed Health & Shield value not properly going down to 0 when being eliminated

  • Fixed TT Level 3 Camo Icon in wardrobe

Controller

  • Added option to toggle Aim Assist on knocked players (enabled by default)

  • Fixed chat only opening every other time when using Controller

  • Fixed weird diagonal movement of Analog Cursor

  • Fixed wrong Navigation and blurry screen when navigating the Social bar in the Main Menu with Controller

Visuals & Audio

  • Fixed “Master Volume” not properly affecting Ambient sounds

  • Fixed projectile impact holes from shotguns from other players not being rendered

  • Added basic Volume slider for Hitmarker sounds

Animation

  • Fixed equip animation of weapon not being played when previous weapon was the same

Backend

  • Addressed bugs related to the Microtransactions

  • Improved server startup stability

  • Anti Cheat Update

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