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Patchnotes 0.60.4

Progression System Rework

We’ve overhauled how progression rewards (such as skins and XP from the Season Pass and quests) are granted. You can now manually claim your unlocked rewards directly in their respective menus, making the process much more reliable and easier to understand. This major backend rework not only improves stability but also helps us better understand which rewards you enjoy the most!

Offline Play Expansion

Offline play has been expanded with new game modes and settings. We’ve also introduced our next generation AI bots to offline Deathmatch and Gun Game, which allows us to safely fine-tune their behavior in future updates. We’ll be adding offline progression soon to reward players who prefer playing solo. Further down the road, we plan to fully support playing the game without a login or network connection, though this will take some time to implement.

Anti-Cheat Improvements

Our Anti-Cheat system has received a major update. We’ve significantly enhanced server-side gameplay detection, improved ban evasion and client-side protection. Additionally, we've optimized the performance of our client-side anti-cheat to ensure a smoother experience for everyone.

Other notes

  • Fixed an animation issue when sprinting in Third Person that causes the left arm to wiggle around

  • Fixed input bindings being displayed in random order

  • Set minimum Limit from "3D Resolution" to 40% to avoid extreme visual artifacts

  • Fixed "3D Resolution" slider in settings not being able to being dragged smoothly without lag hitches

  • Reworked the Sniper Scope Glint from enemies

  • Added option to copy Player-ID from within Report UI Overlay

  • Added skin ownership check to selected outfit

  • Fixed not being able to properly report killer while waiting for respawn

  • Fixed Vote-Overlay conflicting with other UIs

  • Added spawnpoints on school map

  • Fixed crash in VOIP processing

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