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Age of Wonders 4: Sprite 1.1 Update - 24/06/2026

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Dear Godir,

We have a new update: Sprite 1.1 bringing fixes across the board! No longer will the AI snatch up all portals before you have a chance to find them and Gluttonous Imps are now slightly less gluttonous!

Game Version: 1.015.003.123307

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  • Added Sun Guardian and Moon Guardian unit datastores by request for modders.
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  • Rebalanced the Carnage Quest in the Azh’Ruun Pit:

    • Killing Heroes or Tier 5 units now awards 10x more Carnage points.

    • Destroying a city of any tier now awards 10x more Carnage points.

    • The Carnage Cosmic Happening now triggers more often.

    • The final Carnage Cosmic Happening now triggers later.

    • Killing Karissa early now grants bonus Carnage points.

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Chaos

  • Tome of Gluttony

    • Unit “Gluttonous Imp”

      • Now has Life Steal

      • Reduced HP from 70 to 65 to compensate

    • Passive “Demonic Satiation” - Reduced its damage bonus from 5% to 2% per stack (HP bonus unchanged at 5 per stack).

    • Special Province Improvement “Hungering Maw” - Reduced Food Rewards after Combat Victory from 50 to 25

  • Tome of Burning Passion

    • Reduced the number of starting skills, so the Skills now appear consistently.
  • Tome of the Demon Gate

    • Special Province Improvement “Demon Gate” - Can now draft the Gluttonous Imp.

Nature

  • Tome of Beasts

    • World Map Spell “Call Animal” - Can now summon Weaver Spider.
  • Tome of Vigor

    • World Map Spell “Call Greater Animal” - Can now summon Weaver Spider Matriarch.
  • Tome of the Weaver

    • SPI “Spider’s Nest” - Now unlocks drafting of all Spider Units.
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  • The Move Portal Operation can now be cast while your leader is in the Void.

  • Addressed an issue where Gates had twice their intended AI Value.

  • Reduced the inherent AI Value of Gates by 25.

  • Blocked the AI from interacting with Gates during the first 15 turns of a game.


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Crashes & Hangs

  • Fixed a rare crash that could occur with visual effects.

  • Fixed a crash in Evermore that could occur when spawning a Crisis Hero if players don’t own Primal Fury. 

  • Fixed a crash that could occur in the Azh’Ruun Pit when an enemy ruler captured a city linked to the Chained Hellion at the realm’s center.

  • Fixed a crash that could occur when crisis armies spawned by the “Hour of the Mistcrawlers” event conquered a city.

  • Fixed a crash that could occur during combat when the game attempted to spawn a Clone Unit on an occupied hex.

  • Fixed a crash that could occur when loading old saves due to a Reaver Culture maintaining an active Declaration of Supremacy.

  • Fixed a crash that could occur when a structure upgrade refunded its token cost.

  • Fixed a crash that could occur on game creation when the Wildlands Realm Trait was selected.

  • Fixed a crash that could occur on the Multiplayer Board screen when loading old or corrupt sessions.

  • Fixed a crash that could occur when loading saves or sessions created with the Massive Maps mod.

  • Fixed a crash that could occur when the Silent Empire Achievement triggered while a city was being razed.

  • Fixed a crash that could occur when trying to start Rued Drevanya.

  • Fixed a crash that could occur when resources tied to a special operation went missing.

  • Fixed a crash in end-of-round telemetry when a crisis resource was missing.

General

  • The Federate Reaver action “Strengthen Ties” now lets players complete the “Conqueror’s Cohort” Achievement.

  • Fixed Silent Empire being able to trigger from Outposts now that Mistwalker Infestations exist.

AI

  • Fixed the AI Moving Portals while a Bind Operation was already running.

Art

  • Fixed missing flying animations for Vampire units equipped with a Breach Gun and Axe.

  • Fixed the broken visual effects on Abjurer Glyphs.

  • Fixed the Arachna teleporting instead of moving in combat.

  • Fixed skinning and appearance issues on Merlin, including the left hand.

  • Fixed Owlkin Skin Decorations incorrectly appearing for other Forms.

  • Fixed Magelock Cannons created by the Construct Siege Guns project sometimes appearing without a model.

  • Fixed leaders with a gun-and-sword loadout appearing invisible in the frontend.

  • Fixed hero and unit customization issues with the Barbarian culture.

  • Fixed clipping and a placeholder texture on the Eldritch Realms male wizard king outfit.

  • Fixed the Feylor tail clipping into the ground on most maps.

  • Fixed the Temptress not appearing on a boat.

  • Fixed a visual issue with the Pyre Templar’s outfit.

  • Fixed clipping between female Elysian ear feathers.

  • Fixed Lupine and Goatkin rulers having ears pointing too far forward.

  • Fixed some units having ears pointing too far forward.

  • Fixed an issue where the Dragon Skin Colour and Race Skin Colour would impact each other when Custom Colours were used.

  • Fixed an issue where the Cat Ears from Yaka’s Feline Transformation wouldn’t show on several Culture Units with Helmets.

  • Fixed an issue where the Icon for the Dire Queen status effect was missing.

  • Fixed several visual issues with leader transformations:

    • Stray body parts could clip through the leader’s model after transforming.

    • Some transformations didn’t change the leader’s appearance or play their visual effects.

    • Transformed leaders could appear at the wrong scale on the Hero screen and world map.

Combat

  • Fixed an issue where the Phoenix not playing its death animation when it can auto-resurrect.

  • Fixed Berserk behaving incorrectly on support units that have no damaging abilities.

Economy

  • Fixed multiple resource-sharing issues:

    • Income would be based on and awarded to the Player

    • Sent income being double-counted in received income.

    • Shared income not clearing when a city both sends and receives.

    • Incorrect amounts while in debt.

    • Durations falling below -1 and losing their infinite status.

Interface

  • Fixed the top bar and Event Log using the wrong round number, which could leave the Event Log un-clickable.

  • Fixed a duplicate button appearing in Yaka’s Arcanum.

  • Fixed an issue where the Broken Wizard’s Throne didn’t display its name in the casting point breakdown.

Text & Descriptions

  • Fixed Arcane Accumulation text so it now displays correctly in certain translations, such as Polish.

  • Fixed placeholder debug text appearing in the “Breached Arcanum” event when exploring the ancient wonder of the same name with a hero.

  • Cosmos Beam now correctly shows its width (3) rather than its radius (1) in the tooltip.

  • Fixed a missing tag on Grasping Flora.

  • Corrected the Leviathan Landmark description to refer to turns instead of rounds.

  • Fixed an issue where the incorrect string was linked to DaDa Yuah’s name in Polish.

Items

  • Fixed an issue where Oathsworn and Primal still appeared with inherent Defense Modes. This is now handled by the Item Forge and generator.

Story Realms

  • Fixed the final umbral gate in Tharru’Cath linking to a random gate instead of the correct quest gate, which made the mission appear impossible to complete.

Azh’Ruun Pit

  • Fixed an exploit where the chain-slaking choice could be repeated indefinitely to farm Good alignment.

  • Fixed the Balor Boss sacrifice quest (“Your Overlord Demands a Sacrifice”) offering its options when you hadn’t met the requirements, and not updating or completing correctly.

  • Fixed various broken text strings and missing rewards across side-quests and events, including the chain-city siege events, “Stockade of Sinners,” and “Show Them No Mercy.”

  • Fixed the “Breaking His Law” quest not completing when the Chain of Lies was broken.

  • Fixed an issue where the “Blazing Heels of Steal” would still trigger even if Ysariel was already defeated.

Burrow Downs

  • Fixed the Shrouded Portal event so its Nature option no longer has only negative outcomes.

  • Warped Seasons: fixed the underground staying arctic during spring (adding mushrooms but keeping the arctic climate) and then jumping straight to ashland in summer.

  • Fixed several issues with the “Come Closer” event.

  • Fixed several text and tooltip errors across story events, including “Maleficent Aspect,” “All the Colors of Hope,” “Soarin’s End” (missing Astral icon), and “Lobelia’s End.”

Evermore

  • Fixed several hexes on the raging volcano landmark near Karissa’s shrouded gate that could be walked on, which caused floating stacks.

Tomes

  • Fixed an issue where the Special Province Improvement “Spider’s Nest” had incorrect construction costs.

  • Fixed an issue where City Wards would be cancelled when a province changed sides.

Units

  • Fixed the Priest of the Weave’s Webbed Transfusion being negated by Precognition when used on friendly units.

World Map

  • Fixed an issue where you were able to attack non-siege armies from within a besieged city.

  • Fixed an issue where teleporter structures (Underground Passages, Umbral Gates, Breached/Shrouded Gates) not refreshing their destination link after being connected to one another through script.

  • Structures now correctly reset their story-event state when their adventure set changes, so new story events appear as intended.

  • Fixed an issue where Belbedor’s Arcanum did not have enough units to spawn on higher difficulties.


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