Age of Wonders 4: Sprite 1.1 Update - 24/06/2026
Dear Godir,
We have a new update: Sprite 1.1 bringing fixes across the board! No longer will the AI snatch up all portals before you have a chance to find them and Gluttonous Imps are now slightly less gluttonous!
Game Version: 1.015.003.123307
- Added Sun Guardian and Moon Guardian unit datastores by request for modders.
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Rebalanced the Carnage Quest in the Azh’Ruun Pit:
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Killing Heroes or Tier 5 units now awards 10x more Carnage points.
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Destroying a city of any tier now awards 10x more Carnage points.
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The Carnage Cosmic Happening now triggers more often.
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The final Carnage Cosmic Happening now triggers later.
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Killing Karissa early now grants bonus Carnage points.
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Chaos
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Tome of Gluttony
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Unit “Gluttonous Imp”
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Now has Life Steal
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Reduced HP from 70 to 65 to compensate
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Passive “Demonic Satiation” - Reduced its damage bonus from 5% to 2% per stack (HP bonus unchanged at 5 per stack).
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Special Province Improvement “Hungering Maw” - Reduced Food Rewards after Combat Victory from 50 to 25
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Tome of Burning Passion
- Reduced the number of starting skills, so the Skills now appear consistently.
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Tome of the Demon Gate
- Special Province Improvement “Demon Gate” - Can now draft the Gluttonous Imp.
Nature
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Tome of Beasts
- World Map Spell “Call Animal” - Can now summon Weaver Spider.
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Tome of Vigor
- World Map Spell “Call Greater Animal” - Can now summon Weaver Spider Matriarch.
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Tome of the Weaver
- SPI “Spider’s Nest” - Now unlocks drafting of all Spider Units.
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The Move Portal Operation can now be cast while your leader is in the Void.
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Addressed an issue where Gates had twice their intended AI Value.
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Reduced the inherent AI Value of Gates by 25.
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Blocked the AI from interacting with Gates during the first 15 turns of a game.
Crashes & Hangs
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Fixed a rare crash that could occur with visual effects.
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Fixed a crash in Evermore that could occur when spawning a Crisis Hero if players don’t own Primal Fury.
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Fixed a crash that could occur in the Azh’Ruun Pit when an enemy ruler captured a city linked to the Chained Hellion at the realm’s center.
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Fixed a crash that could occur when crisis armies spawned by the “Hour of the Mistcrawlers” event conquered a city.
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Fixed a crash that could occur during combat when the game attempted to spawn a Clone Unit on an occupied hex.
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Fixed a crash that could occur when loading old saves due to a Reaver Culture maintaining an active Declaration of Supremacy.
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Fixed a crash that could occur when a structure upgrade refunded its token cost.
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Fixed a crash that could occur on game creation when the Wildlands Realm Trait was selected.
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Fixed a crash that could occur on the Multiplayer Board screen when loading old or corrupt sessions.
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Fixed a crash that could occur when loading saves or sessions created with the Massive Maps mod.
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Fixed a crash that could occur when the Silent Empire Achievement triggered while a city was being razed.
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Fixed a crash that could occur when trying to start Rued Drevanya.
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Fixed a crash that could occur when resources tied to a special operation went missing.
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Fixed a crash in end-of-round telemetry when a crisis resource was missing.
General
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The Federate Reaver action “Strengthen Ties” now lets players complete the “Conqueror’s Cohort” Achievement.
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Fixed Silent Empire being able to trigger from Outposts now that Mistwalker Infestations exist.
AI
- Fixed the AI Moving Portals while a Bind Operation was already running.
Art
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Fixed missing flying animations for Vampire units equipped with a Breach Gun and Axe.
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Fixed the broken visual effects on Abjurer Glyphs.
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Fixed the Arachna teleporting instead of moving in combat.
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Fixed skinning and appearance issues on Merlin, including the left hand.
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Fixed Owlkin Skin Decorations incorrectly appearing for other Forms.
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Fixed Magelock Cannons created by the Construct Siege Guns project sometimes appearing without a model.
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Fixed leaders with a gun-and-sword loadout appearing invisible in the frontend.
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Fixed hero and unit customization issues with the Barbarian culture.
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Fixed clipping and a placeholder texture on the Eldritch Realms male wizard king outfit.
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Fixed the Feylor tail clipping into the ground on most maps.
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Fixed the Temptress not appearing on a boat.
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Fixed a visual issue with the Pyre Templar’s outfit.
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Fixed clipping between female Elysian ear feathers.
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Fixed Lupine and Goatkin rulers having ears pointing too far forward.
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Fixed some units having ears pointing too far forward.
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Fixed an issue where the Dragon Skin Colour and Race Skin Colour would impact each other when Custom Colours were used.
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Fixed an issue where the Cat Ears from Yaka’s Feline Transformation wouldn’t show on several Culture Units with Helmets.
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Fixed an issue where the Icon for the Dire Queen status effect was missing.
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Fixed several visual issues with leader transformations:
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Stray body parts could clip through the leader’s model after transforming.
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Some transformations didn’t change the leader’s appearance or play their visual effects.
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Transformed leaders could appear at the wrong scale on the Hero screen and world map.
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Combat
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Fixed an issue where the Phoenix not playing its death animation when it can auto-resurrect.
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Fixed Berserk behaving incorrectly on support units that have no damaging abilities.
Economy
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Fixed multiple resource-sharing issues:
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Income would be based on and awarded to the Player
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Sent income being double-counted in received income.
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Shared income not clearing when a city both sends and receives.
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Incorrect amounts while in debt.
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Durations falling below -1 and losing their infinite status.
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Interface
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Fixed the top bar and Event Log using the wrong round number, which could leave the Event Log un-clickable.
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Fixed a duplicate button appearing in Yaka’s Arcanum.
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Fixed an issue where the Broken Wizard’s Throne didn’t display its name in the casting point breakdown.
Text & Descriptions
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Fixed Arcane Accumulation text so it now displays correctly in certain translations, such as Polish.
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Fixed placeholder debug text appearing in the “Breached Arcanum” event when exploring the ancient wonder of the same name with a hero.
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Cosmos Beam now correctly shows its width (3) rather than its radius (1) in the tooltip.
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Fixed a missing tag on Grasping Flora.
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Corrected the Leviathan Landmark description to refer to turns instead of rounds.
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Fixed an issue where the incorrect string was linked to DaDa Yuah’s name in Polish.
Items
- Fixed an issue where Oathsworn and Primal still appeared with inherent Defense Modes. This is now handled by the Item Forge and generator.
Story Realms
- Fixed the final umbral gate in Tharru’Cath linking to a random gate instead of the correct quest gate, which made the mission appear impossible to complete.
Azh’Ruun Pit
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Fixed an exploit where the chain-slaking choice could be repeated indefinitely to farm Good alignment.
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Fixed the Balor Boss sacrifice quest (“Your Overlord Demands a Sacrifice”) offering its options when you hadn’t met the requirements, and not updating or completing correctly.
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Fixed various broken text strings and missing rewards across side-quests and events, including the chain-city siege events, “Stockade of Sinners,” and “Show Them No Mercy.”
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Fixed the “Breaking His Law” quest not completing when the Chain of Lies was broken.
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Fixed an issue where the “Blazing Heels of Steal” would still trigger even if Ysariel was already defeated.
Burrow Downs
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Fixed the Shrouded Portal event so its Nature option no longer has only negative outcomes.
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Warped Seasons: fixed the underground staying arctic during spring (adding mushrooms but keeping the arctic climate) and then jumping straight to ashland in summer.
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Fixed several issues with the “Come Closer” event.
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Fixed several text and tooltip errors across story events, including “Maleficent Aspect,” “All the Colors of Hope,” “Soarin’s End” (missing Astral icon), and “Lobelia’s End.”
Evermore
- Fixed several hexes on the raging volcano landmark near Karissa’s shrouded gate that could be walked on, which caused floating stacks.
Tomes
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Fixed an issue where the Special Province Improvement “Spider’s Nest” had incorrect construction costs.
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Fixed an issue where City Wards would be cancelled when a province changed sides.
Units
- Fixed the Priest of the Weave’s Webbed Transfusion being negated by Precognition when used on friendly units.
World Map
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Fixed an issue where you were able to attack non-siege armies from within a besieged city.
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Fixed an issue where teleporter structures (Underground Passages, Umbral Gates, Breached/Shrouded Gates) not refreshing their destination link after being connected to one another through script.
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Structures now correctly reset their story-event state when their adventure set changes, so new story events appear as intended.
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Fixed an issue where Belbedor’s Arcanum did not have enough units to spawn on higher difficulties.
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