Patch 1.2 is live!
**This is our very first update since launch, and we want to start by saying a huge thank you for all the love, feedback, and support you’ve shown MIO: Memories in Orbit so far, it truly means the world to us. 🫶
Patch 1.2 focuses on quality-of-life improvements, gameplay and balance tweaks, and a wide range of bug fixes aimed at making your journey through the station smoother, clearer, and more enjoyable overall. **
🐛 Bug Fixes
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Fix a bug where the fourth tremor would trigger too early (sorry)
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Fix a bug where the boss assist ("Eroded Bosses") would not work on some combination of boss fight and respawn checkpoint
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Fix HUD logic for the "Hand's greed" modifier feedback
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Fix the invisible trapdoor after the Dr Halyn fight
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Fix invisible ceiling in [c][/c]
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Fix lootable nacre through ceiling in Foundations
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Fix missing corpse for Calderon after the fight
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Fix collider/visual mismatch in the shuttle shafts (esp ice section)
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Fix Capucine's statue dialogs
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Small typo fixes in game texts
⚔️ Gameplay & Combat Tweaks
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Tweak attack direction selection logic for d-pad & keyboard to help with pogo misses
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Change the "Hand's greed" modifier to also use decayed health (tremor) as an additional damage boost source
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Tweak hitbox behavior for the FRIENDS fight
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Tune Shii armor during certain animations
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Apply damage upgrades to scrap pile attacks
🎮 Balance & Difficulty
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Tune the ending section of Sawlong to make it slightly less punishing
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Remove low health feedback during the Khlia sequence
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Remove some health bars in the Pit
🗺️ Level Design & Progression
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Remove the alternate path in the striders tutorial section
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Change the entrance shortcut of the Chapel to avoid misleading people into not doing the level
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Change metropolis [c][/c] entrance to allow escaping even after sequence break
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Tweak some respawn zone in Metropolis platforming gauntlets
🎥 Camera & Presentation
- Improve camera handling during the Vlad fight
⏱️ Quality of Life
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Speed up the Sol&Vin elevator after the first fight attempt
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Speed up the Shuttles once Dr Halyn has been encountered the first time
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Shorten input lock on checkpoint after death
🎨 Visual Clarity & Environment
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Tweak a couple background elements that could be confused with walkable platforms in the Haven
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Tweak the visuals for the drawer secret passageway in the Vaults
🧾 Credits & Meta
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in the credits ❤️
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Credits update (font list, production babies)
**We can’t wait to hear what you think! Thank you for being part of the MIO journey. 🚀
**
Now, let's play!
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