Hot Fix 2.2.1
Gameplay
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Fixed infantry sometimes losing their equipped weapons such as engineer losing their flamethrower after repairing something
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Fixed an issue where the A.I. would get stuck trying to pick up a weapon
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Transfer Orders
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Fixed Transfer Orders to Grenadiers to require the unit to be in the HQ Sector
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Sturmpioneer Transfer now requires a fully reinforced Pioneer Squad
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Sturmpioneer Transfer ability recharge set to 120 from 0
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Fixed an issue where Sturmpioneer Transfer could be applied to Sturmpioneers
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Fixed an issue where Transfer Orders could spam duplicate units
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Fixed an issue where Resistance Fighters could be called in at maximum population
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Fixed an issue where Crew Shock sped up rate of fire rather than reducing it
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Fixed an issue where Crew Shock criticals could stack
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Fixed an issue where the Propaganda Tower was increasing the attack speed of enemies, not reducing it
UI/UX
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Fixed a bug where A.I. slots in the game lobby which have Battlegroups equipped (that the local player does not own) would show a grey icon instead of the correct battlegroup icon
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Removed a debug message that would appear when viewing a friendly casualty on the tactical map that can be revived by the Polish Cavalry's No Man Left Behind ability
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Some debug text that would appear when Sturmpioneer Squads construct Sandbag Shoring has been removed
Art/VFX/Audio
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Fixed an issue where sometimes the Borgward Wanze explosion VFX would not play
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Borgward Wanze was spawning with a demo charge - this was a visual issue. They should appear without their charge and obtain it after unlocking
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The BAR SFX could loop continuously even when the weapon was not firing if the player zoomed in during its firing sequence
Campaign
- Fixed A.I. sometimes not ending their turn and soft locking the Italy campaign
Please note that this hot fix will invalidate replay files and potentially any mid-mission saves created before 2.2.1.
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