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Hot Fix 2.2.1

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Gameplay

  • Fixed infantry sometimes losing their equipped weapons such as engineer losing their flamethrower after repairing something

  • Fixed an issue where the A.I. would get stuck trying to pick up a weapon

  • Transfer Orders

    • Fixed Transfer Orders to Grenadiers to require the unit to be in the HQ Sector

    • Sturmpioneer Transfer now requires a fully reinforced Pioneer Squad

    • Sturmpioneer Transfer ability recharge set to 120 from 0

    • Fixed an issue where Sturmpioneer Transfer could be applied to Sturmpioneers

    • Fixed an issue where Transfer Orders could spam duplicate units

  • Fixed an issue where Resistance Fighters could be called in at maximum population

  • Fixed an issue where Crew Shock sped up rate of fire rather than reducing it

  • Fixed an issue where Crew Shock criticals could stack

  • Fixed an issue where the Propaganda Tower was increasing the attack speed of enemies, not reducing it

 

UI/UX

  • Fixed a bug where A.I. slots in the game lobby which have Battlegroups equipped (that the local player does not own) would show a grey icon instead of the correct battlegroup icon

  • Removed a debug message that would appear when viewing a friendly casualty on the tactical map that can be revived by the Polish Cavalry's No Man Left Behind ability

  • Some debug text that would appear when Sturmpioneer Squads construct Sandbag Shoring has been removed

Art/VFX/Audio

  • Fixed an issue where sometimes the Borgward Wanze explosion VFX would not play

  • Borgward Wanze was spawning with a demo charge - this was a visual issue. They should appear without their charge and obtain it after unlocking

  • The BAR SFX could loop continuously even when the weapon was not firing if the player zoomed in during its firing sequence

Campaign

  • Fixed A.I. sometimes not ending their turn and soft locking the Italy campaign

Please note that this hot fix will invalidate replay files and potentially any mid-mission saves created before 2.2.1.

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