Избранное

Найти игру

Меню

Hot Fix 2.5.2

1 / 1 · 100%

Hot Fix 2.5.2

Final Stand

  • Final Stand Perk save data now shares/uploads to Steam Cloud saves. Players should now be able to change computers and have their Final Stand data transfer with them

  • For base Company of Heroes 3 owners, mods applied in other game modes will no longer affect the Final Stand game

  • Removed a hole in the soft map edge on Qattara Depression - this was causing enemy units to "enter" the playable area and become trapped in an out-of-bounds region

A.I. & Gameplay

  • Fixed several crashes around A.I. behavior and missing null pointers

  • Heavy Machine Guns controlled by the A.I. in Final Stand will now prioritize infantry over the lane emplacements

  • Fixed an issue with the A.I. idling Kettenkrads on the map

  • A.I. armored vehicles will no longer fallback or issue move commands when attacked by non-vehicles on first contact

  • Fixed the Demolish Charge and M6 Anti-Tank mines not being unlocked for the US Forces Rifleman, Engineer, and Bazooka squads after upgrading Demolitions Package from the Infantry Support Centre

Art

  • Fixed a tinting issue causing US Paratrooper HMG team helmets to appear as a default grey/white texture

New Known Issues

  • Enemy bosses may get stuck in the out-of-bounds area of a Battleground. This is more common with long-range artillery bosses such as the Wespe. This will require additional work to adjust A.I. logic and will need more rigorous testing from our team before implementing a fix. While we work to address this, as a workaround we recommend withdrawing your units closer to your HQ to force the enemy to move in-bounds to reach its maximum weapon range.
Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения