Patch Notes v0.562-v0.567
v0.562
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Simple Tailor and Tailor Bench given a default priority of 5 -> 8
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Doctors will now feed/water animal patients when their food/water meters are < 50% instead of 10%
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This is to better maintain the Well Fed buff to keep them alive (I may also do this for humans after more testing as it does use up a lot of time babysitting the patient)
V0.563
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Fixed case where a Clanfolk returns from an expedition, but was part of a Zone will get stuck on the map edge if the Chief is not within their zone.
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Fixed case where a Clanfolk returns from an expedition, but the Chief is behind some worker or traveler locked doors which then block the expedition report and traps reporter.
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Renamed Better Rations -> Filling Ration Training for the world map training event. Since Filling Rations is what is unlocked.
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Fixed bug where a unit could get stuck warming up over and over during sunrise when there were no other attributes needing maintenance at the time.
v0.564
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Fixed Dry Bricks not being affected by Rain
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Turned off Auto Supply for Wet Bricks and Wet Tiles because it creates an infinite spawn situation.
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I need to develop a solution for this and water jugs to count all cases of dry and wet and fired bricks together.
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Paths now connect to each other, and floors will make an edge with them. Paths still do not connect to walls because they are not floors.
v0.565
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Fixed Dry Clay Brick and Dry Clay Tile producing a permanent blue unlock icon on the Ideas Panel
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Fixed Wash Zone and Drink Zone being blocked by Reeds early game when they are not blocked after the sickle is created
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Stone Throne is no longer flammable
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Classic Ideas mode now shows the tech unlocks like Idea Points mode instead of just lock icons.
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Both Unlocking modes now show greater detail about the things being unlocked, like their food effects, or work efficiency etc.
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The goal here is to let players better plan what they are working towards unlocking and why.
v0.566
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Peat Bog minimum growth rate 25% -> 50% (To deal with Peat Bogs often being flooded which was preventing peat regrowth)
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Walking on Peat Bogs will no longer prevent bog regrowth (this is for walking without gravel paths)
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When Floors or Paths are removed from Peat Bogs, they will start producing peat again.
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On older saves there may be some dead spots in the Peat Bog, loading a game will also fix these and start them growing again
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Note: Peat Bogs re-seed at night, and it may take a few nights for the seeding to happen on previously inert tiles.
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Pregnancy will now progress while on an expedition.
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A Pregnant Clanfolk will not go on an expedition if they would give birth while on the expedition.
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Seniors will not go on expeditions that would take longer than the life they have remaining.
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Spoiled Rations can now be put in the Compost
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Fixed the Hunt Task remaining on a Cat once it gets tamed (if it had been set for hunting before being tamed)
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Berries will now be more likely to come with Traders (because they are needed for Filling Rations)
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Future plan is to make Filling Rations purchasable at the Inn to prevent cases of being locked out of the Map explore for months at a time.
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Berries are now 15 Coin for 50 Berries (Up from 5 Coin)
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Berries default desirability is now 0.95 from 1.5 to make them less likely to get eaten before drying
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Note: Food Desirability can be set in the Food Tab of the Inventory menu (there is a slider when selecting a food item)
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When Longer Lifespans are selected in the Difficulty Options, Clanfolk on Expeditions will age at the proper (slower) rate now.
v0.567
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Fixed case where if a tile is cleared and then the result item is picked up instantly for hauling that the job like/dislike afflictions would not get added.
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Fixed case where loading a map with flooding active, and then loading a new map while it was also raining could cause some flooding data from the previous map to apply itself to the loaded tile.
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Fixed Plaids appearing on the Sewing Bench with the Auto Supply even though they cannot be crafted there. (Required Tailor Bench like other advanced clothing)
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Fixed case where if multiple lightning strikes hit the same tile many times, it could create a huge amount of ash that would take a very long time to clear.
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Fixed lightning that is off the map causing fires on the corners of the map.
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Fixed Beans were de-growing much further than the other crops over winter, so they were way behind the others the next spring when re-growing.
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Changed the Seed Stockpile Unlock to show Hay Seed instead of Flax Seed (though any seed will still unlock it)
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Changed the Food Stockpile Unlock to show Berries instead of Beans (though any food will still unlock it)
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Reworked how the Ideas Panel shows the requirements for Unlocking and Crafting items like stones, iron ore, branches, large rocks which have multiple ways to unlock as well as craft.
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Ideas Panel now shows the required tasks to extract simple items like berries as well.
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Fixed Flax Retting working through bridges
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