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Opentest Update Notes 0.6.1.5–0.6.1.6

Gameplay and Controls

  • You can now use [color=#F6C86A]Lock for Sorting[/color] in inventories and containers to keep selected items in place when sorting.

  • After clearing the highest tier of the [color=#F6C86A]Warding Stone[/color] challenge, you can reclaim the [color=#F6C86A]Little LunaWell[/color] you offered. The Warding Stone then shatters.

  • Map markers now have improved categories and filters. You can view [color=#F6C86A]Runic Sage Stone[/color] conditions on the map, and quest markers now point to the correct world.

  • Expanded controller navigation for inventories, the quickbar, crafting, and interaction windows. Steam text fields now support the on-screen keyboard.

  • Creature idle, standoff, and observation times now vary by difficulty.

Fixes

  • Fixed a possible disconnect when joining multiplayer, a room-full message that could not be closed, and some excessive connection waits.

  • Fixed save renaming sometimes affecting the wrong save, and [color=#F6C86A]Lunawell[/color] or [color=#F6C86A]Toad Part Cage Lock[/color] contents failing to appear in some older saves.

  • Fixed some [color=#F6C86A]Runic Sage Stones[/color] showing a requirement of 0, becoming unusable, or displaying incorrect conditions after loading an older save.

  • Fixed food ingredients failing to be placed or merged after splitting, and actions getting stuck after putting down a held item.

  • Fixed flat-plane building placement not matching its preview height and failing to align with snap points.

  • Fixed the [color=#F6C86A]Abyss Pearl[/color] range preview not returning after putting it down, and crafting details not updating when hovering over another item.

  • Fixed some saved display settings not taking effect and a possible crash when starting performance capture in Windows release builds.

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