Content Update - 0.35.37
Additions
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Added Fuse box interactable button object.
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Added New Ad screens.
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Added Clearbeer consumable.
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Added new intro animation.
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Added store button to main menu (opens steam store).
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Added Exploder zombie to horde mode.
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Added 2 creature entries to the codex.
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Added Hybrid material to all beach party chests.
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Added Bronkles consumable food item.
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Added Classes to horde mode.
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Added Synthetic Hips Skirt item (made free due to tech issues).
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WIP art pass for cardinal map.
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Added IK effects to character legs when idle and moving.
Additions - Paid Cosmetics
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Added synthetic hips cosmetic.
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Added synthetic hips experiment cosmetic.
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Added non Belted beach party chest cosmetic.
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Added synthetic beach party short pants cosmetic.
Changes - Builder
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Added replace weapon property to weapon buyable object.
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Overhauled how optimized objects de-load during map initialization. (fixes map deconstruction as game runs).
Changes
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Reduced rocket launcher splash damage radius.
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Play dead action no longer triggers while performing a first person animation.
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Updated Cardinal Horde mode map.
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Removed shields from skimmer vehicle.
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Updated Piercer Tank.
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Updated Battlefield map.
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Updated Ravine map.
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Updated character crouch idle pose.
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Hover vehicles now behave different if they are inside a Zero G volume.
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Skimmer no longer flies upwards while inside Zero G volume.
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Updated player TP camera offsets.
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Overhauled player kill camera.
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Major CPU optimizations.
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Increased AT sniper damage.
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AT sniper now shoots projectiles instead of hit-scan.
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Increased Carbine base damage.
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Carbine now shoots projectiles instead of hit-scan.
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Increased Carbine fire rate.
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Increased Carbine reload speed.
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Major rebalance for Huker weapon.
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Major rebalance for green apple weapon.
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Major rebalance for R901 weapon.
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Major rebalance for akimbo huker weapon.
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Major rebalance for akimbo DKAR weapon.
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Major rebalance for akimbo AMP9 weapon.
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Major rebalance for akimbo Ripper weapon.
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Major rebalance for akimbo Cone Launcher weapon.
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Major rebalance for akimbo Rocket Launcher weapon.
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Major rebalance for akimbo Plasma Rifle weapon.
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Major rebalance for akimbo Crimson Rifle weapon.
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Major rebalance for akimbo Heartless Rose weapon.
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Major rebalance for akimbo MX Vulcan weapon.
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Normal arena game modes will now use the single player movement, Does not apply for arena.
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Melee weapon stuns no longer ragdolls characters.
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Machinima game mode now allows for vehicle usage.
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Tweaks to AI flying code.
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Tweaked vertical wall climb parkour movement to work with angular walls.
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Team outlines now change colors depending on health.
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Some model files got organized, builder maps may have broken models, apologies.
Changes - Horde
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Zombie health and damage systems have been updated to accommodate for integer overflow errors and should now accommodate for larger rounds.
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Zombies will start building up damage resistance after wave 15.
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Reduced horde mode zombie power ups drop chance from 6% to 1%.
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Wall buyables now allow players to buy same weapon categories.
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Players will get 1000 points at the start of the mode instead of starting with 0.
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Increased max active zombie count from 32 to 48.
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Added more tiers for tank perk.
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Added Explosive resistance perk.
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Fixed issues with melee weapons not regenerating stamina.
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Added one more tier for fast hands perk.
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Player score is now displayed at the scoreboard.
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Getting downed will now remove a random perk instead of all of them.
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Players get a protection bonus for a few seconds after getting revived.
Bug fixes
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Fixed builder point light being super bright on old builder maps.
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Fixes to how weapon magazine info is shown on the player hud.
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Fixed broken interaction animations caused by buying the same perk multiple times.
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Fixed corruption horde mode bug where zombies could bypass the last stand mechanic and instantly kill players.
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Fixed issues with self revive horde perk not working properly on clients.
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Fixed a soft lock with the battery socket interactive object if the player interacted with it while Do Once was enabled and they didn't have a battery.
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Explosive weapons will no longer kill the player if they hit themselves while Instant Kill is active.
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Fixed Hit Registration issues caused by having M&K Magnetism mutator enabled.
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Network ping values have been fixed and display properly.
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Fixed matriatch zombie resetting ally zombie health to low values.
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Fixed speedrun modes uploading ghost date if the player went out of bounds instead of finishing the run.
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Fixed single player enemies not rotating properly.
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Fixed first person legs not being fully centered around the camera.
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Fixed Zero G volume affecting weapon projectiles.
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Fixed Zero G volumes not letting players enter vehicles that are inside of it.
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Fixed Zero G volume affecting how vehicle weapons work.
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Fixed character death sounds not playing.
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Fixed bug that allowed players to select invalid materials on armor pieces.
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Fixed automatic sprint not working for single player movement.
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Fixed loadout menu enabling mouse input.
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Fixed grenade weapon break player wrists.
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Fixed horde mode perk machines not working with late joiners.
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Fixed CAWU arms having material issues under lower LOD’s.
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Fixed co-op maps not starting when voted from the console.
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Fixed builder scriptable camera object not working.
Removals
- Skeletal budget system now works as intended, however it will make the characters look choppy when moving, to fix this go to graphics > Skeletal animation budget and set it to X2 or higher.
Removals
- Removed M&K Magnetism mutator.
Our patrons
Evey single ounce of support helps this project move forwards.
patreon.com/ToasterArena
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