Крайне положительные
死寂(Deathly Stillness)
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Экшены · Приключения · Казуальные · Инди · Бесплатные
Онлайн в Steam16
Пик за 24 часа54Одновременно в игре
Средний за 24 часа37Игроков онлайн
Пик наблюдений54С 16 сентября 2026 г.
Цена в SteamБесплатно95,6% положительных отзывовИстория онлайна
Одновременно играют в Steam
Значения на графике — 6
1 / 1
| Дата / период | Игроков |
|---|---|
| 27 сент. 2026 г., 22:40 | 16 |
| 27 сент. 2026 г., 16:25 | 36 |
| 27 сент. 2026 г., 10:25 | 54 |
| 27 сент. 2026 г., 04:25 | 43 |
| 26 сент. 2026 г., 22:39 | 16 |
| 26 сент. 2026 г., 19:08 | 24 |
25 сент. 2026 г. — 27 сент. 2026 г.Время UTC · Как считаем
Пики и статистика по месяцам
- Пик за 24 часа
- 54
- Средний за 24 часа
- 37
- Пик наблюдений
- 54
Статистика по месяцам
| сентябрь 2026 г. · неполный | — | 54 | — |
Об игре
This is a boring zombie game with no plot, not an officially released game, please don't have high expectations.
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The total development cost of the game (excluding the time cost) includes purchasing model resources + server fees + Steam developer deposit =¥8000+
Why was the game released and released on Steam?
It's not an official game, it's a teaching case, just to give my fans who support me and want to play my game a way to download it quickly
Why should the game be free?
Because I knew the game had a lot of flaws, and it took a short time to make, but it was complete
Part of the reason is that if the game is paid and the player is the consumer, but if the game is free AND I have a relaxed state
What development experience do you have?
As of 2021, I have 4 years of Unreal Engine experience and 2 years of Unreal Engine lecture experience. In 2018, I started to record free Unreal Engine 4 tutorials at bilibili. I also obtained an official Unreal Certified Lecturer in 2019. This game is not mine. Strength
If you want to learn Unreal Engine 4 friends, bilibili searches for Unreal 4 and the first one is my tutorial.
What did you do in this game?
In addition to the characters and scene models I paid for, THE UI, UI interaction, functional logic, character movement system, pickup system, shooting system, damage system, scene atmosphere, AI system, game optimization, etc., were all done by myself. There was no need to apply any template
In the end, thank you for playing the game. I am aware of many shortcomings, but these improvements need time and energy. I am happy to share my game, but please respect the results of my labor.[url][/url]
About the game:
- This is a boring third-person zombie game with no plot
- Please don’t have high expectations for the game, this is just a game I made for the tutorial, there is no gameplay, no plot, pure entertainment
- Complete the quest to kill all the zombies
- Unless you have super high marksmanship, you'll need to search the scene for ammunition supplies
- 5 or more melee attacks will trigger a skill that can kill a zombie in one blow
- There are no health packs, which means you have to keep an eye on your health
- There are two maps and weapons of different difficulty for players to choose from
- The total production time is only 17 days
- This game is a teaching case game of bilibili Chen Jiacheng, not an officially released game
- The reason why I list Steam is just to allow my fans to quickly download the experience
Game production history:
- 2020-6-7: The production of this game originated from a live broadcast by Bilibili titled "Challenge to make a Zombie Game in half an hour".
- 2020-8-30: Although the challenge failed, I found time to spend 3 days to improve the game slightly, and made it free for fans to try out
- 2020-12-3: Over the course of a few months, the number of people playing this game increased, so I spent another 7 days, 10 days in total, completely perfect the game. Development stops at this point.
- 2021-6-26: In order to better showcase the game, I spent the last 2 months building a website to publish my own free games for fans to play
- 2021-8-22: Because the download speed of Baidu online disk is slow, SO I pay 100 USD to register Steam developer and release the game here for everyone to play
- 2021-8-25: I spent 3 days adding new features and fixing bugs to make the game a better experience
- 2021-9-5: The game is officially available for download on Steam. From that day, it takes a total of 4 days to fix the bugs and add new features, and the total production time of the game is 17 days
- 2021-9-13: No more counting game production time
Development cost:
The total development cost of the game (excluding the time cost) includes purchasing model resources + server fees + Steam developer deposit =¥8000+
Q&A
Why was the game released and released on Steam?
It's not an official game, it's a teaching case, just to give my fans who support me and want to play my game a way to download it quickly
Why should the game be free?
Because I knew the game had a lot of flaws, and it took a short time to make, but it was complete
Part of the reason is that if the game is paid and the player is the consumer, but if the game is free AND I have a relaxed state
What development experience do you have?
As of 2021, I have 4 years of Unreal Engine experience and 2 years of Unreal Engine lecture experience. In 2018, I started to record free Unreal Engine 4 tutorials at bilibili. I also obtained an official Unreal Certified Lecturer in 2019. This game is not mine. Strength
If you want to learn Unreal Engine 4 friends, bilibili searches for Unreal 4 and the first one is my tutorial.
What did you do in this game?
In addition to the characters and scene models I paid for, THE UI, UI interaction, functional logic, character movement system, pickup system, shooting system, damage system, scene atmosphere, AI system, game optimization, etc., were all done by myself. There was no need to apply any template
In the end, thank you for playing the game. I am aware of many shortcomings, but these improvements need time and energy. I am happy to share my game, but please respect the results of my labor.[url][/url]
Характеристики и возможности игры
- Разработчик
- 谌嘉诚
- Издатель
- 谌嘉诚
- Дата выхода
- 4 сен. 2021 г.
- Платформы
- Windows
- Русская локализация
- Нет
- Русская озвучка
- Нет
- Языки
- китайский (упр.), английский
- Режимы и возможности
- Для одного игрока
- Частичная поддержка контроллеров
- Семейный доступ
- Сайт игры
- Официальный сайт ↗
Трейлер и скриншоты
Официальное видео Steam4 видео
Системные требования
Windows
Минимальные
Минимальные:
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7, Windows 8.1, Windows 10
- Процессор: Intel i5
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 750TI
- DirectX: версии 11
- Место на диске: 12 GB
- Дополнительно: The game can be played at 720p / 60fps
Рекомендуемые
Рекомендованные:
- 64-разрядные процессор и операционная система
- ОС *: 64-bit Windows 7, Windows 8.1, Windows 10
- Процессор: Intel i7
- Оперативная память: 12 GB ОЗУ
- Видеокарта: NVIDIA GeForce RTX 2070
- DirectX: версии 11
- Место на диске: 12 GB
- Дополнительно: The game can be played at 1080p / 60fps
macOS
Минимальные
Минимальные:
Рекомендуемые
Рекомендованные:
Linux
Минимальные
Минимальные:
Рекомендуемые
Рекомендованные:
Дополнения 0
Все в Steam ↗В карточке Steam дополнения не указаны.





