Mandate Order Update Notes 2026/08/14
【Game Optimization】
- Added a reminder that beast corpses and beast-nest ruins need to be picked up in batches.
- Added a new recipe for the slaughterhouse: 1 Hunted Prey yields 1 Meat + 1 Hide + 1 Sinew (can be boosted again by Retainer).
- Added a prompt that appears when trading: if the value of your goods exceeds the other party's, it shows when you click to trade.
- Added lead-time calculation for archers to prevent them from missing moving enemies. (Other ranged units such as the Mobile Trebuchet use different mechanics, and similar optimizations are expected next Monday.)
- Added an exit-editing prompt when modifying shortcut keys in the settings menu.
- Optimized an issue where, when the mouse scrolls the screen edges during construction, the diagonal, downward, and right directions could be blocked by part of the UI, preventing scrolling.
- Optimized the key-prompt UI size to make it more conspicuous.
- Optimized the time-speed setting UI size to make it more conspicuous.
【Bug Fixes】
- Fixed an issue that may cause crashes during combat in some cases.
- Fixed an issue that may cause the building panel to crash in some cases.
- Fixed an issue where the item statistics interface might flicker when it pops up.
- Fixed an issue where Laborers were repeatedly assigned tasks in some cases, causing them to get stuck when heading to a built Wall.
- Fixed an issue where, when approaching the minimap, the building bar at the bottom would disappear and middle-click rotation would take effect.
- Fixed an issue where the texture of a newly built road did not apply correctly after upgrading to Stone Slab Road.
- Fixed an issue where part of the model could be lost when rammed-earth walls connect to a mountain in some cases.
- Fixed an issue where Notables were not counted in related achievement statistics.
- Fixed an issue where the total length display might keep jumping while building roads.
- Fixed an issue where farmland could be changed to Fallow after it had already been sown.
- Fixed an issue where snapping points would appear when building roads near beast nests and beast corpses.
- Fixed an issue where the minimap lacked well-related display.
- Fixed a large number of typos and inconsistent names for items and buildings.
- Fixed an issue with the strange white-circle model in parts of the Medicinal Herbs Grove.
- Fixed an issue with the abnormal display of the station's buff range in view mode.
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