2026/08/27 Patch Notes
New Features
- Added support for early disbanding of mercenaries. The operation is the same as disbanding regular soldiers.
- Added a snapping function for intersections with existing roads when road angle restrictions are enabled.
- Added an option in the starting options to enable Punitive Invasion. Punitive Invasion: An event in which a neighboring country launches a Punitive Invasion is triggered for players with a Noble Rank of Lord or higher and a Favorability rating below 45.
- Added a QE rotation function for buildings during preview in Build Mode.
- When a new city gate is built, a short section of level 1 Dirt Road (upgradeable and demolishable) is automatically added, making it easier to connect roads through the city gate.
- Added a function to jump to the location of invading enemy troops for Punitive Invasion and Diplomatic Invasion.
New Map
- Updated the new Rainbow Danxia map. It can be selected when starting a new game.
- Updated the minimap and related map icons with a blue-and-green landscape style.
Interaction Related
- Optimized the UI presentation of the time speed multiplier button.
- Optimized the UI priority of the Resource Point panel so it no longer blocks right-click attacks.
- Optimized some production status descriptions to prevent ambiguity.
- Optimized the default camera orientation when spawning; it now consistently faces north.
- Optimized the Stability view; Constabulary coverage status now distinguishes between occupied and unoccupied areas.
- Optimized the Worker Biography interface and added some tooltips.
- Optimized the road angle restriction mode; re-entering this mode now remembers the previous selection.
- Fixed an issue where pausing with the spacebar could fail after entering Batch Mode.
- Fixed incorrect text descriptions related to hostile enemy forces when becoming King.
- Fixed an issue where the locked angle could be displayed incorrectly during road construction in certain situations.
- Fixed an issue where right-clicking an enemy unit card could fail to issue an attack command in certain situations.
- Fixed an issue where buildings could be given blank names in certain situations.
- Fixed an issue where entering WASD in the Bandit Invasion dialogue caused the camera to keep moving.
Combat Related
- Added animation effects for beasts being knocked back by Chariots.
- Fixed an issue where Battering Rams attacking Walls could fail to deal damage.
- Fixed an issue where soldiers could move abnormally in certain situations.
- Fixed an issue where conscripting Workers who were using Handcarts could leave the Handcarts behind in certain situations.
Performance Related
- Optimized the performance and visual presentation of the fog effect along national borders.
BUG FIXES
- Fixed numerous issues that could cause crashes during gameplay.
- Fixed an issue that could cause a crash when loading a save in certain situations.
- Fixed an issue where Workers could become stuck while working at a Forestry Site.
- Fixed an issue that could cause a crash when closing the system menu prompt box.
- Fixed an issue where DLSS could cause a crash when entering the main interface in certain situations.
- Fixed an issue where Chariot models could disappear in certain situations.
- Fixed an issue where Worker movement could appear abnormal in certain situations, such as piling up, taking detours, or spinning in circles.
- Fixed an issue where the seasonal refresh of the Farmland panel was incorrect.
- Fixed an issue where harvesting Farmland could fail to add new products in certain situations.
- Fixed an issue where an extra preview road segment could appear after placing a new road point in certain situations.
- Fixed an issue where Workers could continuously display a rebellion warning but could not be located in certain situations.
- Fixed an issue where missing the initial diplomatic founding letter in certain situations could result in an initial Favorability rating of 1 with other countries.
- Fixed an issue where the national policy that earns Knife Money from roads could fail to take effect at 8x speed.
- Fixed an issue where Bandits could attack soldiers on Walls who were out of reach.
- Fixed an issue where the Public Approval bonus displayed after a Ritual could remain visible for an extended period.
- Fixed an issue where some weeds on the ground were not cleared when building Farmland.
- Fixed an issue where Rebels were missing their minimap icon.
- Fixed an issue where the spacebar could fail to pause after clicking to jump to a Worker from the Work Building panel.
- Fixed an issue where ALT Mode could remain active after entering the menu while holding ALT.
- Fixed an issue where Farmland could be built anywhere in certain situations, ignoring construction restrictions.
- Fixed an issue where Transport Station employees could be occupied by other tasks, preventing them from moving Handcarts.
- Fixed an issue where the invasion force icon on the minimap was displayed incorrectly.
- Fixed a navigation blockage caused by upgrading Walls before they were fully constructed.
- Fixed an issue where Batch Mode did not exit after entering the ESC interface during batch operations.
- Fixed an issue where the selection range for Beast corpses was too large.
- Fixed an issue where the detection circle for overlapping Barricades did not match their visual presentation.
- Fixed an issue where interrupting the Bandit Invasion dialogue during Farmland construction left construction effects behind.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.