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Меню

Brutal Orchestra 1.4.1f1 Minor fixes

A small update focused on more modding options:

Fixes

  • Fixed bug where Premature Excretion Ability was not being removed properly.

  • Fixed bug where boss pearls were not showcasing properly if mods were being deactivated.

  • Fixed bug where hidden characters were messing up the Character Selection Menu.

  • Fixed Bug on Status Effect Application where it was not properly working as intended.

  • Withering units won't die anymore if a unit dies and spawns another unit.

  • Fixed bug where Fishing Rod and Can o' Worms were generating more items than intended.

  • Showdown Ability icon fixed.

  • Fixed The Orpheum environment layers so they show properly.

Texts:

  • Crooked Die Item now specifies that it only decreases direct damage.

  • Fixed typo on Eviscerate Abilities.

  • Updated Bone Spurs description so it is a bit easier to understand.

Balancing:

  • Bronzo's Bailout Ability will now heal 30 hp instead of fully healing him.

  • Blood Gamble Ability fail condition fixed so even if the attack is blocked by Shield or Divine Protection it won't deal damage to the Party Member that uses it.

  • Starvation Ability now has the Frail intent.

Mods

  • Increased the Ability Icons in Combat from 6 to 10 for Enemies and Party members.

  • Made some Healing and Damage variables modifiable for easier modding access.

  • If a Modded Item is missing its achievement it will showcase an error achievement.

  • Added support for custom Modded Achievement messages.

  • Made the Ability Generation function for characters modifiable for mods.

  • Easy and Hard mode Mung and Jumble Guts Enemy Bundles are now different entities so modders can add their encounters to them without affecting the Easy mode.

  • Added nearly all Passive icons to the Intents list for mods.

  • Added methods to Status and Field Effect scripts so it is easier to remove content from them for mods.

  • Added Specific Unit Targeting by Health to the BrutalAPI.

  • Added Custom data for Combat Results for mods.

  • Added Custom message options for Modded achievements

  • Made Omitted fools independent from each Zone so it is easier for mods to add their fools into the omission list.

  • Added a system to add custom Zones into the run.

  • Added an option to load and swap Zones during a run for future mods.

  • If a modded zone path doesn't end in a boss it will now show a Zone portal alongside the rest of the paths instead of only a Zone portal.

Enjoy!

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