Новости Shadows of Forbidden Gods
Объявления разработчиков, обновления и обсуждения.
Bugfix and UI
Hello everyone, I've been trying to avoid updating the game too much because while there are some changes I wanted to make I was afraid they would break saves and mods. However, recent new bugs have forced me to make th…
Читать и обсудить →Bugfix: Fewer Flesh Gods
Hotfix to fix an issue where a previous patch included the "God: Escamrak" mod in the mod upload folder for everyone. I left in there during testing something or other, and it got uploaded to everyone. The game should …
Читать и обсудить →DLC Released: The Horrors Beneath
The DLC is finally here! Bringing new exciting ways to doom humanity. Devour them from beneath, explode their cities or give birth to an abomination. Dwarves and Cthonians Locked in battle underground, the inhabitants …
Читать и обсудить →UI update and notes on DLC
Over the past couple of months I've been working on DLC for Shadows. Based on current progress it should be released around January, maybe early February. The DLC focuses on adding an underground layer to the map. The u…
Читать и обсудить →UI for Curses Map View and a couple of Bugfixes
Gameplay: Human Souls increase the Death percentage in a location by 1% per turn while dissipating UI: Added curse map view for tracking who is in a cursed house Bugfixes: Fixed Darkstone description Fixed descriptions…
Читать и обсудить →Bugfixes and proofreading
All events have now been given a proofread (many thanks to contributing writer John Chao here). Along with this, a couple of bugfixes: Fixed bug with kills not being tracked by assassinate challenges (sometimes critical…
Читать и обсудить →Hotfix to V1.1 mod config
A quick fix to an issue which some people were having with mod configurations, following the V1.1 update…
Читать и обсудить →Unity situation resolved and V1.1
After a couple of weeks of confusion, it seems the Unity situation has been resolved. They have changed their plans to only apply to the 2024 build of Unity (Shadows is built off the 2021 version), and have promised to c…
Читать и обсудить →Issues regarding Unity pricing changes
As you may or may not have heard, the indie game dev industry was thrown into chaos this week. Unity, the makers of the most popular indie game engine, decided to implement a per-install pricing. Devs (or possibly distr…
Читать и обсудить →Changes to mod support, and one of our Artists made a game: Age of Tribulation
Two items today, one for everyone in the community, and one for modders. Firstly, for everyone: Contributing artist Brad, from Apostle Games, is soon releasing a new Dark Fantasy party-based RPG. Check it out here, to g…
Читать и обсудить →Assorted Bugfixes for V1.0
A few bugfixes, with more to come. Crucially fixes the long-standing achievement bug for "Stone Cold". Bug fixes will be merged onto the beta-branch in the next patch (as well as sent over to the Itch build). Details: G…
Читать и обсудить →Beyond V1.0
Two weeks after release, and after a bit of a holiday for me to rest and rebuild, work can resume on Shadows. I've not yet fully planned out how things will go, just getting to V1.0 full release was enough of a task. Th…
Читать и обсудить →V1.0 Hotfix
Regardless of how much testing is done, bugs seem to always slip through This bugfix catches a couple of them, in a way which in testing lets people carry on past pre-crash saves. Specifics: Fix gamebreaking bug, where…
Читать и обсудить →Version 1.0: Shadows of Forbidden Gods
After a year and a half in Early Access, Shadows of Forbidden Gods has reached the end of its roadmap and is ready for full release. The game has come a long way since its first version. New Gods, new agents, bunch of UI…
Читать и обсудить →Bugfix: Political Instability not working
Quick bugfix, putting it on the main branch due to its severity: Political Instability, a core mechanic for taking down empires, wasn't working. Fixed now.…
Читать и обсудить →Hotfix: Stop agents all being infected with fungal plague
Quick fix to an issue which caused ALL agents to spawn with 100% Cordyceps infection. Thankfully benign, and won't affect anything gameplay wise (I think?) but still probably best to clean that up real quick.…
Читать и обсудить →Victory Point changes, Madness Victory Art and drag-drop UI for item trading
A variety of small but very necessary changes made here. Firstly, madness has a new victory art screen for people to enjoy. Nice and purple. To allow this to actually be reachable without extremely fiddly and tedious mes…
Читать и обсудить →New Tutorial Added, along with Bugfixes
A new tutorial has been added, following feedback as to what the next thing players will need to master will be after the first tutorial. This one focuses on using two agents in tandem to distract while shadow is spread.…
Читать и обсудить →Bundle and Bugfixes
Recently I was contacted by the publisher of "We the Refugees: Ticket to Europe", asking to bundle Shadows with their newly-released game. The issue is close to my heart, and so Forbidden Oak Games Limited has donated 10…
Читать и обсудить →Bugfix: Fewer evil trees, fewer lunatics murdering fishmen
Gameplay: Appoint state religion AI no longer assigns a "religion" tag to each religion which would be removed Madness outcomes now can't kill evil things, such as vampires or your own agents, and can't kill targets more…
Читать и обсудить →