Bug Fixes - v1.2.991
Hey Oracles,
New patch with many bug fixes!
Hope this will improve the experience of playing Astrea! 😎🎲✨
Patch Notes
Balancing
General
- Now The Chosen Pool run modifier can yield non-chapter 1 dice.
Bug Fixes
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Fixed Apian Drone triggering after the last enemy is defeated.
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Fixed Astral Calling/Void Seek + Corrupted Soul triggering end of player turn interaction.
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Fixed Boost not drawing additional dice if a die was drawn before Boost was triggered.
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Fixed Anomaly Level 4 description on Traditional Chinese, Simplified Chinese, Japanese and Korean.
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Fixed Clamour Pact 6 making Vengeful Stab blinking feedback blink non-stop.
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Fixed Restoration Burst not considering Purification increasing effects.
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Fixed Reliable Eight and Sealed Pool not working together.
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Fixed Daily Run using modded Starter Die sets.
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Fixed clicking too fast on choose die windows causing to compute the click multiple times (Example: choosing a die from Astral Calling drawing two dice).
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Fixed text overflow with large amount of status effect stacks.
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Fixed Gravitational Reagent + Aeon Tentacle triggering Astrium before start of turn dice drawing softlock.
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Fixed tooltips not disappearing properly sometimes.
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Fixed Decayed Star activating Devour after fading out.
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Fixed Inventive + Sea Requiem softlock.
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Mobile: Fixed opening any menus (draw pool, dice pool, map, etc.) during a character animation causing softlock.
May Astrea bless you 💙 ❤️
- Leonardo Castanho, community manager and lead dev of Astrea
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