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Goat Remastered Patch #2

Improvements

  • General: Tweaked Pilgors movement animation

  • UI: Controller Rumble now has an intensity slider instead of a toggle

Major

  • General stability improvements

  • Pay Day: fixed an issue where traffic lights, streetlamps and traffic signs were knocked over when starting the map

  • Controls: the middle mouse button can now be used to map an action

Minor

  • General: improved the blocks placed by the Builder Goat mutator so they now have a darker tone when placed under water

  • General: increased the momentum of the hogtie when using the ability of the Hogtie Goat mutator

  • Goat Z: fixed an issue where you couldn’t digest anything anymore when using the No Hunger mutator

  • Mutators: fixed the parachute blocking the camera when using the Penguin Mutator

  • Goat City Bay: fixed an issue where the Grappling Goat mutator could grapple to an invalid asset and get stuck as a result

  • Mutators: fixed an issue so starting a time trial no longer removes the equipped mutator

  • Goat City Bay: fixed a split screen issue where player two was the same colour as player one during time trials

  • Waste of Space: fixed an issue where the alien wasn’t always visible from all camera angles

  • Buck to School: fixed missing name for the disco ball

  • Pay Day: fixed missing name for the rocket cars

Trivial

  • Pay Day: the cubes in the bounce room are now bouncing as well

  • Animation: fixed an issue where the Homo Simulatus looked like they were slightly turned to the left when running

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