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Игры по онлайну и скины по объёму продаж

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Меню

0.2.0.

  • Added a zombie appearance variation system. Most changes won’t be very noticeable, but now I can, for example, choose different T-shirts, different prints on them, or decide whether a zombie wears a hat or not.

  • Changed the zombie spawn system on lower levels. Now I can balance the spawn chances of different zombie types when needed, instead of it being completely random like before.

  • Slightly increased the size of the armored zombie so it stands out better from the others, since it has slightly higher HP.

  • Fixed some spots in the warehouse pipe where small items could get stuck.

  • Improved and optimized collision for the blue lockers in Sorting Room A.

  • Removed locks from electrical boxes that cannot be interacted with, as they could confuse some players.

  • Fixed body part distortion on hoodie zombies after death.

  • Objects can now be placed on white beams and on the outer part of the ceiling hole in the storage area (for example, paintings, lamps, etc.).

  • Fixed some locked doors that still loaded the lock object after being opened and saved.

  • Fixed electrical panels on lower levels in one of the starting rooms that could cause flickering in a nearby room.

  • Fixed a very rare notification bug that could occur when an item breaks.

  • Added a backpack pickup check: you can no longer pick up a backpack if your inventory is already fully upgraded.

  • Fixed the very last inventory slot that was deleting any item placed in it.

  • Increased the render distance of plywood in the warehouse.

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