0.2.0.
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Added a zombie appearance variation system. Most changes won’t be very noticeable, but now I can, for example, choose different T-shirts, different prints on them, or decide whether a zombie wears a hat or not.
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Changed the zombie spawn system on lower levels. Now I can balance the spawn chances of different zombie types when needed, instead of it being completely random like before.
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Slightly increased the size of the armored zombie so it stands out better from the others, since it has slightly higher HP.
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Fixed some spots in the warehouse pipe where small items could get stuck.
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Improved and optimized collision for the blue lockers in Sorting Room A.
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Removed locks from electrical boxes that cannot be interacted with, as they could confuse some players.
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Fixed body part distortion on hoodie zombies after death.
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Objects can now be placed on white beams and on the outer part of the ceiling hole in the storage area (for example, paintings, lamps, etc.).
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Fixed some locked doors that still loaded the lock object after being opened and saved.
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Fixed electrical panels on lower levels in one of the starting rooms that could cause flickering in a nearby room.
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Fixed a very rare notification bug that could occur when an item breaks.
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Added a backpack pickup check: you can no longer pick up a backpack if your inventory is already fully upgraded.
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Fixed the very last inventory slot that was deleting any item placed in it.
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Increased the render distance of plywood in the warehouse.
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