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Игры по онлайну и скины по объёму продаж

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Меню

0.7.0.

➕ Added

  • Added 2 variations of wall lamps. Both can be obtained on the upper level of the bunker from floppy disks. If you have already collected these disks, using the decrypter is enough.

  • Added the ability to clean wall emblems, the flower drawing in Sorting Room [B], yellow-black rectangles in Sector 0, dirt near the pipes in the warehouse, and some blood in Sector 0.

  • Added the ability to pick up or move metal sheets (e.g. near the entrance to Sector 0) and a stack of cardboard in the control room (Sector 0).

  • Added several graffiti pieces in Sector 0.

🔧 Fixed

  • Fixed an issue where transferring items from inventory to containers could delete items.

  • Fixed cases where empty containers could not be picked up.

  • Fixed the ventilation hatch in Sector 0 not saving correctly (it should reappear).

  • Fixed the missing final Category B cassette (it can now be found in Sector 0).

  • Fixed the player camera FOV not being set after reloading the game.

  • Fixed an issue where the main category gate was open but became closed after loading a save.

  • Fixed a wall section in the corner of the “WATER RESERVOIR” room that could not be painted.

  • Fixed banknotes that did not grant an achievement.

  • Fixed floating shelves in the control room in Sector 0.

  • Fixed the “Wood A” paint having an incorrect depth effect.

  • Fixed collision on some rocks on the surface.

✨ Improved

  • Added a “Drop All” option for some stackable items that previously did not have this option.

  • Added LODs for doors that can be opened with a crowbar.

  • Added the ability to place items on the soda machine and the generator in the warehouse.

  • Added an interaction hint for RGB lamps.

  • Added additional collision in the warehouse hole, reducing the chance of items falling outside the walls at low FPS.

  • Improved visibility and highlighting of air purification passages in Sector 0.

  • Improved interaction with locked doors: doors can now be pried open with a crowbar by aiming at the lock.

  • Improved interaction with electrical panels: they can now be toggled by aiming at the handle.

  • Improved collision accuracy for some doorways.

  • Increased the draw distance of service elevator parts.

  • Optimized and sped up bunker upgrade loading.

  • Implemented an ordered initialization system for game systems, improving stability and slightly increasing loading speed, especially on low-end PCs.

  • Removed handles from some electrical panels to reduce confusion about interactivity.

  • Moved the note in the airplane to a more visible location.

  • Moved barricades from one door to another in Sector 0.

  • Optimized models of green locked doors.

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