0.7.0.
➕ Added
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Added 2 variations of wall lamps. Both can be obtained on the upper level of the bunker from floppy disks. If you have already collected these disks, using the decrypter is enough.
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Added the ability to clean wall emblems, the flower drawing in Sorting Room [B], yellow-black rectangles in Sector 0, dirt near the pipes in the warehouse, and some blood in Sector 0.
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Added the ability to pick up or move metal sheets (e.g. near the entrance to Sector 0) and a stack of cardboard in the control room (Sector 0).
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Added several graffiti pieces in Sector 0.
🔧 Fixed
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Fixed an issue where transferring items from inventory to containers could delete items.
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Fixed cases where empty containers could not be picked up.
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Fixed the ventilation hatch in Sector 0 not saving correctly (it should reappear).
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Fixed the missing final Category B cassette (it can now be found in Sector 0).
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Fixed the player camera FOV not being set after reloading the game.
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Fixed an issue where the main category gate was open but became closed after loading a save.
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Fixed a wall section in the corner of the “WATER RESERVOIR” room that could not be painted.
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Fixed banknotes that did not grant an achievement.
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Fixed floating shelves in the control room in Sector 0.
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Fixed the “Wood A” paint having an incorrect depth effect.
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Fixed collision on some rocks on the surface.
✨ Improved
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Added a “Drop All” option for some stackable items that previously did not have this option.
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Added LODs for doors that can be opened with a crowbar.
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Added the ability to place items on the soda machine and the generator in the warehouse.
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Added an interaction hint for RGB lamps.
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Added additional collision in the warehouse hole, reducing the chance of items falling outside the walls at low FPS.
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Improved visibility and highlighting of air purification passages in Sector 0.
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Improved interaction with locked doors: doors can now be pried open with a crowbar by aiming at the lock.
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Improved interaction with electrical panels: they can now be toggled by aiming at the handle.
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Improved collision accuracy for some doorways.
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Increased the draw distance of service elevator parts.
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Optimized and sped up bunker upgrade loading.
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Implemented an ordered initialization system for game systems, improving stability and slightly increasing loading speed, especially on low-end PCs.
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Removed handles from some electrical panels to reduce confusion about interactivity.
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Moved the note in the airplane to a more visible location.
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Moved barricades from one door to another in Sector 0.
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Optimized models of green locked doors.
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