Weekly Status Report
To-do Patch v0.8
Attention: All changes are for the upcoming v0.8 build.
Simulation, Strategy & Management
▰▰▰▰▰▰▰▰▰▱ 98%
NPC Relations & Events
▰▰▰▰▰▰▰▰▰▱ 98%
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Added villagers dropping carried item when reaching destination
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Added items to all production buildings
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Added villagers being in workplace when entering village
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Added deduplication logic for prisoners
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Removed predefined villagers as workers
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Changed prison door into passable door
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Fixed freeing prisoners not working correctly if village does not belong to player
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Fixed not loading map / enemy npcs correctly
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Fixed spawning in prison of village when entering village
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Fixed paths not leading to entrance of windmill
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Fixed wrong artificial map of tavern
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Fixed navigation mesh not considering trees of terrain
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Fixed candles not being considered in navigation mesh
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Fixed appearance of prisoner changing sometimes when put into prison
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Fixed prisoners moving out of prison
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Fixed prisoners working that are not assigned workers
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Fixed being able to select villager when incorporating prisoner
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Fixed being able to select villager when selecting prisoner for ransom
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Fixed being able to assign prisoner as master of buildings
New Content & Requested Features
▰▰▰▰▰▰▰▰▰▱ 98%
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Added starting abilities / equipment to classes
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Added new campaign quests
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Added converter for campaign to new data structure [WIP]
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Changed campaign order to introduce to the new village system
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Changed how campaign works (internal structure) [WIP]
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Fixed not showing skill points in skill tree correctly
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