Weekly Status Report
A Quick Note on the Development of Patch v0.8
We know many of you are getting impatient for the new patch, and we completely understand. First off, thank you for your patience, we truly apologize for the wait, but releasing this patch in an unfinished state is something we refuse to do.
Financially, it would make sense to wrap up Duel Corp and move on. But this is a passion project for us, and we’re deeply committed to delivering the best possible game for you (and us). That means trying things out, changing them, removing them, and sometimes starting over. That process can take time.
The good news: We don't have major new features left to add. We're mainly connecting everything, testing it as a whole, and fixing whatever doesn't work as intended.
The patch is coming soon. We're in the final stretch. Thank you for your patience.
To-do Patch v0.8
Attention: All changes are for the upcoming v0.8 build.
Simulation, Strategy & Management
▰▰▰▰▰▰▰▰▰▱ 98%
NPC Relations & Events
▰▰▰▰▰▰▰▰▰▰ 100%
New Content & Requested Features
▰▰▰▰▰▰▰▰▰▰ 100%
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Added new dialogue for companion
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Added buildable houses
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Added assigning villagers to houses
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Added determining villager locations in houses
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Added enemies to Riffheim [WIP]
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Added event texts for all campaign steps
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Added new objective texts for campaign [WIP]
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Added more quests for campaign
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Added that animating text can be skipped by confirming in event window
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Replaced blacksmith building in village with regular building
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Fixed generating skeleton villagers if village is factionless
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Fixed not displaying factionless villages as hostile
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Fixed displaying wealth of factionless village
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Fixed villagers spawning in houses of other people
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Fixed villagers not moving out of their houses during the day
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Fixed villagers sometimes not dropping items at warehouse
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Fixed streets on hills in villages
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Fixed using pre v0.8 campaign progress in several UIs
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Fixed text animation starting while in black screen for event window
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Fixed where confirm and leave would not work sometimes in event window
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