Patch 2025-08-19
As outlined in yesterday's post we are focusing on stability and balance issues. More to come the next couple of days!
Infirmary and Recovery Facility
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Recovery Facility base cost increased from 25 -> 30
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Recovery Facility cost per level decreased from 20 -> 5
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Recovery Facility Stamina amount increased from 25 -> 50
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Infimary cost per level decreased from 5 -> 2
Experience Tresholds
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XP Required per level decreased from 300 -> 200 for levels 11, 12, 13, 14, 15
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XP Required per level decreased from 400 -> 300 for levels 16, 17, 18, 19, 20
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Xp Required per level decreased from 500 -> 400 for levels 21, 22, 23,24,25
Combat Training
- Price per level decreased from 10 -> 5
Expedition Relation Rewards
- Relation XP for Expedition Completion increased from 9, 11, 13 -> 10, 12, 14 for "Easy, Medium & Hard" expedition respectively
Relations
- XP Relation requirements now plateau once reaching level 8, 9 and 10 instead of continuing to increase.
Restoration Pod Encounter
- Healing changed to now be 25% of the characters Maximum Hp
Act 3
- The health of the last two final fights have been reduced. (Details vague due to spoilers)
Bug Fixes
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FIxed a bug allowing you to get multiple Reckless Swings even though they don't stack.
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Fix saves not loading if the campaign file got corrupted
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Fix softlocks with applying stagger at the same time as applying stagger
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Fix kill bounty triggering multiple times if you damaged an enemy after killing it(such as multi-hit attacks)
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Fix Apple and Lemon vendors having bad portraits
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Fix many typos in the english text
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