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FarmD v1.9.2

Interaction updates, some VR-mode improvements, and bugfixes.

CHANGELOG

[general]

ADDED

  • Added an Anthro/Anthro Pawplay interaction, accessible from the solo Anthro Sit Down interaction on the crate.

  • Added an Anthro/Anthro Tribbing interaction, accessible from the solo Anthro Lie Down freeform interaction.

  • Added a Feral/Feral Pawplay interaction, accessible from the solo Feral Lie Down interaction on the sofa.

  • Added a Feral/Feral Witness Majesty interaction, accessible from the Clifftop viewpoint.

CHANGED

  • The Character Menu and Main Menu buttons are now available in the pause menu during an interaction.

  • The Interaction Guide now groups character-based interactables by body orientation instead of per-character, to make the list a bit shorter when there are multiple characters.

FIXED

  • Tweaked some Simulated fluid settings to help fix crashing issues in some scenarios.

  • Adjusted physics settings for characters' hands to fix arousal gain not working in some scenarios, such as a character fingering/fisting themselves.

  • Fixed a bug with inventory handling that would cause items to either not despawn properly or be removed from characters' inventories when changing scenes.

  • Fixed a bug where partners following a patrol route such as in the "Belly Riding" interactions would continue moving after ending the interaction.

  • Fixed an animation bug that could occur when starting an interaction while a character is playing an idle animation.

  • Fixed an error that could occur when exiting and re-joining the same interaction.

  • Fixed an error that could occur when a partner AI attempted to join another partner to start a nested interaction.

[desktop]

FIXED

  • Fixed a bug where the first-person camera view could be set to the wrong character after having used it while in the Animation Editor.

[vr]

CHANGED

  • Reworked the backend handling for UI menu interactions for VR to be a bit less hacky. Everything should work mostly the same as before, and now both hands have UI pointers instead of only one at a time.

  • Changed the resolution/dimensions of the menu tablet, so UI elements can be more consistent with desktop mode.

  • Adjusted some physics on characters' holes to make fingering/fisting easier.

[interaction studio]

ADDED

  • Added 6 new interactable types, which can be found in the Farmhouse and Test Room scenes.

  • Added a new Effect type to set or unset State Machine Flags, to allow for more complex logic checks for states or transitions having been reached.

  • Added new Condition types to check the status of State Machine Flags to trigger transitions.

CHANGED

  • The Cock Rotation animation track will no longer affect cocks when sheathed in order to prevent clipping issues.

FIXED

  • Interactions with "special action" buttons will no longer keep those buttons active during any nested interactions.

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Or, keep following the game here on Steam for the periodic free public builds!

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