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FarmD v1.9.3

Dildo support in interactions, studio updates, new interactions, and bugfixes.

CHANGELOG

[general]

ADDED

  • Added support for equipping dildos to characters' hands for use in interactions.

  • Added an Anthro Sit Down interaction in the bathtub.

  • Added an Anthro/Anthro Servicing interaction, accessible from the solo Anthro Kneel freeform interaction.

  • Added an Anthro Sit Down interaction on the loveseat in the house.

  • Added an Anthro/Anthro Cuddling interaction on the loveseat, accessible from the solo Anthro Sit Down interaction.

  • Added an Anthro Sit Down interaction on the living room chair.

  • Added an Anthro/Anthro Chair sex interaction, accessible from the solo Anthro Sit Down interaction on the living room chair.

  • Added an Anthro/Anthro Piledriver interaction, accessible either on the seat with half wall or the L-Shaped sofa in the house.

  • Added an Anthro/Anthro/Anthro Spitroast interaction, accessible from the Anthro/Anthro Piledriver interaction.

  • Added an Anthro/Anthro Witness Majesty interaction on the clifftops.

  • Added a Feral/Anthro Use Toy interaction, accessible from the solo Feral Lift Leg interaction on the crate.

  • Added a Feral/Anthro Use Toy interaction, accessible from the solo Feral Lie Down interaction on the floor with wall.

  • Added a Feral Lie Down interaction for the floor-with-wall interactable.

  • Added a Feral Pole Dance interaction.

  • Added a Feral/Feral Doggystyle interaction, accessible from the solo Feral Pole Dance interaction.

  • Added a Feral/Feral/Feral Double Penetration interaction, accessible from the Feral/Feral Riding interaction when leaning against the wall.

  • Added a Feral/Feral Servicing interaction, accessible from the solo Feral Lie Down -> Sit Up position on the large sofa.

CHANGED

  • Changing a character's scale while they are in an interaction will now adjust their position accordingly, instead of needing to exit and re-enter the interaction.

  • Saliva strings can now spawn when using dildos.

FIXED

  • Closing and re-opening the Interaction Guide now preserves any previously entered text filter.

  • Fixed a navmesh issue that could prevent partners from interacting with the bathtub.

  • Fixed some minor animation issues in a handful of interactions.

[vr]

ADDED

  • The Inventory/Trade windows now show slots for Equipment, allowing you to equip and unequip items to slots more easily.

CHANGED

  • UI pointers now track to your controllers rather than your character's hands.

FIXED

  • Fixed a bug causing player movement and UI pointers to not work properly if the "Mirror View To Desktop" option was disabled.

  • Aiming the UI pointer at a UI element will no longer take over the stick input unless it is aiming at a scrollable area.

  • Fixed a bug where the "Change Interaction" button would not appear for the player after ending a freeform interaction.

[interaction studio]

ADDED

  • Added support for equipping dildos in characters' hands in the "Edit Equipment" menu for each role.

  • Added new tracker types to the "Change Alignment" event for left- and right-hand items, to align the tip of a held dildo to the target.

  • Added a new animation event type, "Change Item Grip", for changing the angle that the dildo is held in the character's hand.

  • Added a "Rotate Root Bone" flag in the Change Alignment animation event when aligning the hips to a target, to help prevent alignment issues with Anthro characters in some scenarios.

  • Added a condition type for checking a character's current arousal level.

  • Added condition types for checking if Watersports is enabled or currently active for a character.

  • Added condition types for checking the absolute scale or relative scale of characters.

  • Added a condition type for checking the orientation of feral characters' genitals, to help prevent some animation issues with the Gryphon models.

CHANGED

  • Aligning a cock to a penetrable now handles the "up" direction using the cock's aiming angle at the start of the alignment event, rather than a binary up or down based on the penetrable, to allow for more freedom with penetrating at different angles.

  • Reworked some backend handling for character-based interactables to fix some inconsistencies with how character scaling worked, especially when scaling the first role in the interaction. If you had created character-based interactions (freeform, partner, etc) that involved non-standard scale characters, their role markers may need to be adjusted in order for animations to line up.

FIXED

  • Fixed some animation issues that could occur when an Anthro character's hips were aligned to an object while the Root bone is rotated away from a vertical orientation.

  • Fixed a bug where the camera in the studio could sometimes not work properly after entering the studio directly from being in an interaction.

  • Fixed a bug where fadeout transitions could be stopped midway if the interaction ended in some scenarios, causing the screen to stay black.

[importer]

ADDED

  • Added a flag for indicating whether feral characters have rear-facing genitals (like the Gryphon) as opposed to pointing downward.

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https://www.patreon.com/softscale

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Or, keep following the game here on Steam for the periodic free public builds!

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