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Dash, Don't Crash: Dodge Changes

Hi everyone!

We've been refining combat feel more and one of the things we've decided to make a big change to is dodging.

FASTER, FARTHER, FREQUENTER

We felt that dodging wasn't as satisfying as it could be and that speed/distance/frequency could be improved. Enemies can get pretty aggro so we felt like dodge deserved a buff. Dodge animation is now a twice as fast, get the hell outta there burst dodge. Its both cooler than our old dodge roll with new vfx/sfx, and also needed to allow you to reliably handle some dangerous situations. (We have some truly evil ideas planned.)

It also notably covers a bit more distance, so you can also clear gaps that Colt would've normally not been able to traverse.

And now for the most important update of all...

Yes........ we finally implemented a custom mouse cursor! Keyboard and mouse players rejoice lol.

Next, along with new content we'll be working on some improvements to blocking game feel. Namely increasing the leniency on when you can cancel into block and how impactful it feels to block.

Thanks for reading and as always, many thanks for supporting the project!

Dodging into the horizon,

-Don and Mike

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