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Меню

Beta patched to 1.0.7

Hello,

after running more testing through beta and some feedback I am sending out another patch containing minor rebalancing. Well technically it is a major rebalancing but only for a small amount of things - mainly in early game (possibly at the cost of making late game a bit more cheesable/easy). But I really did not like how some abilities were providing much value until mid game.

This is hopefully last change of this type, now I'll see if I can finish all re-testing and get a stable version towards live release.

1.0.7

  • Increased windmill's flat food bonus

  • Moved Strategic Resources I ascension right next to classical era and made it cheaper. This should make it affordable from ascension 1 given its impact on difficulty.

  • Economy skills power and scaling significantly increased to make them usable in early game.

  • Economy skills now require both autonomy and gold to operate (cost of the 'complementary' resource of the faction is still the higher one - i.e. what this faction doesnt produce via free workes)

  • Nerfed ability price bonus on theater, increased its cooldown bonus (can bring skills down to 10s cooldowns if magnified)

  • Fixed Zeal ability time stacking (no longer doubles the duration)

  • Marketplace resource sell rate now has diminishing return (Gold=0.25 * Resource^0.4). In practice this nerfs the effect in mid/late game - making about 60% less gold on 10k resources sold than before patch - but it significantly boosts it in early game.

  • Mercenaries now recharges heavy units to makes the skill more useful and heavy units more accessible for mitigating black shields.

  • Garden ability has returned closer to its former glory with high base value.

  • Nerfed Hero Ability damage bonuses from generic hero traits (they now provide about half the value which matches 'realistic' bonus values from other sources like festival or strategic resources)

  • Increased salvage culture rewards

  • Tier 2 civs now correctly spawn on level 40 instead of 85

  • Reduced library flat autonomy production to roughly match new marketplace

  • Fixed premature crisis attack trigger with Barricades only

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