Beta patched to 1.0.7
Hello,
after running more testing through beta and some feedback I am sending out another patch containing minor rebalancing. Well technically it is a major rebalancing but only for a small amount of things - mainly in early game (possibly at the cost of making late game a bit more cheesable/easy). But I really did not like how some abilities were providing much value until mid game.
This is hopefully last change of this type, now I'll see if I can finish all re-testing and get a stable version towards live release.
1.0.7
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Increased windmill's flat food bonus
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Moved Strategic Resources I ascension right next to classical era and made it cheaper. This should make it affordable from ascension 1 given its impact on difficulty.
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Economy skills power and scaling significantly increased to make them usable in early game.
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Economy skills now require both autonomy and gold to operate (cost of the 'complementary' resource of the faction is still the higher one - i.e. what this faction doesnt produce via free workes)
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Nerfed ability price bonus on theater, increased its cooldown bonus (can bring skills down to 10s cooldowns if magnified)
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Fixed Zeal ability time stacking (no longer doubles the duration)
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Marketplace resource sell rate now has diminishing return (Gold=0.25 * Resource^0.4). In practice this nerfs the effect in mid/late game - making about 60% less gold on 10k resources sold than before patch - but it significantly boosts it in early game.
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Mercenaries now recharges heavy units to makes the skill more useful and heavy units more accessible for mitigating black shields.
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Garden ability has returned closer to its former glory with high base value.
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Nerfed Hero Ability damage bonuses from generic hero traits (they now provide about half the value which matches 'realistic' bonus values from other sources like festival or strategic resources)
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Increased salvage culture rewards
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Tier 2 civs now correctly spawn on level 40 instead of 85
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Reduced library flat autonomy production to roughly match new marketplace
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Fixed premature crisis attack trigger with Barricades only
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