Beta patch 1.0.8
Hello,
after some consideration I decided to release one more patch before go-live with some hopefully-safe-minor-changes and bugfixes.
1.0.8
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Quest hurry cost preview now correctly shows even if not having enough gold
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Fixed bug causing first Judgement lock with Michelangelo to be initially hidden (though reappeared after load)
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Spawned Civilization will now abort existing quests in its tile preventing various problems.
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Reduced diplomacy quest war risk to 5%
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Crisis Tile attacks on midgame crises should now affect tiles on the borders instead of random (making them less impactful to your adjacency bonus network)
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End of scenario 2 should now eliminate perseverance bonuses and prevent carrying them over to Tier 3.
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Decreased initial conquistador level to 4 (from 5) but increased their level gain per appearance to 5 (from 3)
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Vultures now have Housing cost reduction trait with their Sustainment trait instead of a Growth bonus.
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Chichen itza now reduces festival cost by 50% in addition to its +300 flat Research bonus (which increased from 100)
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Chichen itza active ability now freezes Predicaments (stops their countdown) while active (the Cannot fall effect still stays). Its duration was boosted (though it cannot stack - you have to micromanage). Its death rate now DROPS with magnitude instead of rising (which is less fun but more practical). Let's go sacrifice some people today!
Cheers
Ondrej
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