Patch 1.0.12
Hello,
i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that.
1.0.12
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Hotkeys on units and workshops now working again
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Fixed a bug in controls menu which prevented saving of changes when a key conflict dialog was confirmed.
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Social crisis now spawns with either Massive or Furious perk instead of always Furious.
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Leonidas and Saladin unit icons now represent currently researched units.
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Cost efficiency traits now correctly get mutated towards other units when other civilizations are taken. (e.g. -20% Fort cost becomes -20% Archer cost for Crescent civilization)
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Smallpox heavy attack now dealing correct damage instead of 1
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Oracle magnification cost now same as for other wonders
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Collecting Beastly recipe via merge should no longer crash the game.
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Fixed wording of the Devotion pledge
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Reduced Scenario 2 time trigger delays in the second half
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Fixed music start after loading game
Have a nice day,
Ondrej
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