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Beta patch 1.1.4

Hello,

a first batch of defects has been fixed for beta (experimental branch).

1.1.4

  • Secret Attack on crises (e.g. Centipedes) should no longer crash game when no secrets owned

  • Stonehenge worlds now use quicker Stonehenge charging (1m) and have a scaling objectives to make them easier to complete early on. Campaign stonehenge slow charge remains unchanged (3m)

  • Ascensions can no longer be purchased without revealing them

  • Map edit actions now correctly check remaining amount preventing going into negative amounts. This doesnt kick in retrospectively so enjoy whatever you managed to exploit for a while :)

  • Adventure mode has no limit on perseverance traits (like those from Final Tech). Note that adventure mode perseverance traits gained in a Chaos world are wiped on Chaos world collapse. Further testing will be done since I suspect there will be more corner cases that behave wrong.

  • Holding Shift now allows quick buy of ascension upgrades and previewing cost.

  • Final technology now reveals the entire map (should work on existing saves as well). This a workaround for scenarios where objectives spawn on isolated islands (which prevent exploration)

  • Activation of Chaos world spawning ('Into Chaos' dialog) should now trigger correctly also after completing first Atlas wonder.

  • Fixed a few crash defects caused by various corner case scenarios.

Cheers,

Ondrej

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