Beta patch 1.1.4
Hello,
a first batch of defects has been fixed for beta (experimental branch).
1.1.4
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Secret Attack on crises (e.g. Centipedes) should no longer crash game when no secrets owned
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Stonehenge worlds now use quicker Stonehenge charging (1m) and have a scaling objectives to make them easier to complete early on. Campaign stonehenge slow charge remains unchanged (3m)
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Ascensions can no longer be purchased without revealing them
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Map edit actions now correctly check remaining amount preventing going into negative amounts. This doesnt kick in retrospectively so enjoy whatever you managed to exploit for a while :)
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Adventure mode has no limit on perseverance traits (like those from Final Tech). Note that adventure mode perseverance traits gained in a Chaos world are wiped on Chaos world collapse. Further testing will be done since I suspect there will be more corner cases that behave wrong.
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Holding Shift now allows quick buy of ascension upgrades and previewing cost.
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Final technology now reveals the entire map (should work on existing saves as well). This a workaround for scenarios where objectives spawn on isolated islands (which prevent exploration)
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Activation of Chaos world spawning ('Into Chaos' dialog) should now trigger correctly also after completing first Atlas wonder.
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Fixed a few crash defects caused by various corner case scenarios.
Cheers,
Ondrej
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