Beta patch 1.1.5
Hi,
i've just released a patch for Beta targeting both Adventure and Campaign modes. Version 1.1.5 should be visible in experimental branch.
Patch v1.1.5
New features/changes
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Added Adventure mode conversion button for players who completed the Campaign game (finished the final scenario)
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You can take all your heroes and gold lotus to your adventure mode. Hero level will be cropped to 25 though. Culture points and non-gold lotuses are lost.
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Collect button can now collect all heroes if you hold Shift. It will also now use all Tabs correctly.
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Added a handful of tutorial-supporting objectives to Campaign mode granting small rewards
Bug fixes
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Changing Perks in Homeworld will correctly recalculate everything on closing the World menu preventing issues like Workers 'disappearing' later when activating/deactivating workshops.
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Wonder Ability buttons should no longer disappear once returning from Chaos Worlds.
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Separate Islands should generate less often (though they still do sometimes - a more invasive change will be needed at some point)
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Colossus and Pyramids Ascension in Tier 4 should no longer show White lotus cost (despite no having any)
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Campaign Scenario 2 should now correctly start with initial territory
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Tier 4 now allows building quarry from Trading Tech.
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Tile under Fog of war should no longer show details of the tile on one of the menu details
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Atlases should no longer be constructable via Auto construction service
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Fixed a bug causing Restart to lose Perseverance bonuses (correctly) but not resetting Optimization technology counter (thus preventing you from regaining the same Optimization level with the same tech costs)
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Pearl tiles can no longer be claimed
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Removing map transformation should remove ownership if the result becomes water tile.
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Autoexplore now only works after researching Warrior Code (or otherwise unlocking World Map)
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Atlas charges should no longer drop from Crises.
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Fixed a bug causing new era workshop levels not having some of their primary traits after moving onto a second Chaos world scenario (this included Lumbermill, Quarry, Blacksmith, Library and Marketplace)
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Slash and burn/Cut Down should no longer be usable on Enemy territory
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Cut down quest should no longer remove strategic resources
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