Demo Patch Notes v.3
Hi everyone, thanks for playing and thanks for the feedback!
A lot of people said there was too much ammo, and that it was kind of slow and not fun to swap weapons during combat. So I made some adjustments to how ammo and swapping weapons works! Please let me know what you think after you try out the changes!
-MattWLA
Major changes:
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Weapon magazines refill after 2.5 seconds holstered
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Speed up weapon swap time about 2X
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Add gameplay option to auto swap weapon when magazine empty.
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Pickups player doesn't need (e.g. at full health, full on ammo type) go greyscale, have color when needed.
Ammo economy tweaks:
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Certain enemy types drop certain ammo types (before, enemies dropped whatever player was lowest on)
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standard grunts drop pistol, rifle, and smg ammo.
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shotgunners drop shotgun ammo.
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jumpers drop rifle and sniper ammo
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Reduced ammo pickup values: pistol 50->12, smg 50->12, sniper 10->4, shotgun 8->4, rifle 30->12
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Reduced max carryable ammo limits on all weapons: shotgun 24->16, Sniper 30->21, Assault rifle, 150->120, SMG 240->150, Pistol 240->100
Minor changes:
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Halfed AR recoil, %80 ROF, doubled damage, reduced max ammo from 180->150
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Made shotgun spread more useful
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increased shotgun shot volume
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fixed wrong slots being assigned in inventory menu
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fix issue where arm clips into camera with bolt action (only scoped, other clipping issues in progress)
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wider pickup range for pickups
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pickups respawn when orb fight lost
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