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Игры по онлайну и скины по объёму продаж

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Меню

Demo Patch Notes v.3

Hi everyone, thanks for playing and thanks for the feedback!

A lot of people said there was too much ammo, and that it was kind of slow and not fun to swap weapons during combat. So I made some adjustments to how ammo and swapping weapons works! Please let me know what you think after you try out the changes!

-MattWLA

Major changes:

  • Weapon magazines refill after 2.5 seconds holstered

  • Speed up weapon swap time about 2X

  • Add gameplay option to auto swap weapon when magazine empty.

  • Pickups player doesn't need (e.g. at full health, full on ammo type) go greyscale, have color when needed.

Ammo economy tweaks:

  • Certain enemy types drop certain ammo types (before, enemies dropped whatever player was lowest on)

  • standard grunts drop pistol, rifle, and smg ammo.

  • shotgunners drop shotgun ammo.

  • jumpers drop rifle and sniper ammo

  • Reduced ammo pickup values: pistol 50->12, smg 50->12, sniper 10->4, shotgun 8->4, rifle 30->12

  • Reduced max carryable ammo limits on all weapons: shotgun 24->16, Sniper 30->21, Assault rifle, 150->120, SMG 240->150, Pistol 240->100

Minor changes:

  • Halfed AR recoil, %80 ROF, doubled damage, reduced max ammo from 180->150

  • Made shotgun spread more useful

  • increased shotgun shot volume

  • fixed wrong slots being assigned in inventory menu

  • fix issue where arm clips into camera with bolt action (only scoped, other clipping issues in progress)

  • wider pickup range for pickups

  • pickups respawn when orb fight lost

Читать в Steam ↗

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