Новости Headquarters: World War II
Объявления разработчиков, обновления и обсуждения.
Dev log #3 - “Dynamic battlefield - visually appealing, yet easy to devastate”
Hello! It is Oleksandr from Starni Games with the third Dev log entry. Today, I will tell you more about the highly realistic environment in Headquarters: World War II and how you can interact with it to change the batt…
Читать и обсудить →Headquarters: World War II Slitherine Next Live Stream
Broken Arrow? (https://store.steampowered.com/app/1536660/Ancient_Arenas_Chario…
Читать и обсудить →Next? Slitherine
Slitherine Next**, the spiritual successor of our Home of Wargamers events, is coming soon. Save the date: **December 13th at 4 pm GMT** on Twitch It'll be the perfect occasion to learn more about upcomi…
Читать и обсудить →Dev log #2 - “The element of randomness - a curse and a blessing”
Hello! It is Oleksandr from Starni Games with the second Dev log entry. Today, I will tell you more about how the attacks work in Headquarters: World War II and how randomness is implemented in the game. ![Изображение …
Читать и обсудить →Dev log #1 - Thick armour is important up until your tank is hit from the rear
Hello guys! It is Oleksandr from Starni Games. I have been working on the Headquarters: World War II game design from the very first days of pre-production (almost 2 years ago) and today I am happy to finally reveal som…
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