Новости Rogue Tower
Объявления разработчиков, обновления и обсуждения.
Rogue Tower 2 In Development!
Rogue Tower 2 is in the works! Development is coming along slow and steady. I don't have much to show off yet, but it is coming along well enough that I feel comfortable finally announcing it. I have decided to build Ro…
Читать и обсудить →Patch Notes 1.3.2.0
I hope everyone has enjoyed the April fools mode. I have decided to keep it in the game permanently for whenever you feel like touching that sweet grass in first person. **Bug Fixes** The right shift key now works prop…
Читать и обсудить →Touch Grass
Spring is about new beginnings and new perspectives. New Features:** Added ability to touch grass.…
Читать и обсудить →Rogue Tower Forever
The End is Nigh! One year from release this third and final planned major update brings many new things to Rogue Tower, and on its birthday no less. Happy birthday Rogue Tower. Endless Mode! Endless mode allows for yo…
Читать и обсудить →1.2.1.0 Patch Notes
1.2.1.0 Patch Notes Just some small tweaks and fixes in between working on bigger things. Changes Right shift now works for building multiple towers. Fixes Fixed the existence of 'ghost' buildings on certain tiles. …
Читать и обсудить →Four Ways to Die
New Challenges! Four Ways to Die adds the most challenging content yet! Test your skills against quadruple defense or the new Splitsville challenge mode: a mode where the path always splits whenever it can. New Content…
Читать и обсудить →Patch Notes 1.1.2.0
Patch Notes 1.1.2.0 Just a small balance patch in the meantime between major updates. Tesla Coil Changes:** Base range up from 1.5 to 2 Shield damage up from 9 to 10 Flamethrower Changes:** Base damage up from 5 to 6 Fr…
Читать и обсудить →1.1.1.1 Patch Notes
March of the Monsters 1.1.1.1 Patch Notes Some minor tweaks, fixes and additions following in the wake of the release of March of the Monsters. New Features & Changes: Added copy/paste buttons for tower priorities! Add…
Читать и обсудить →March of the Monsters!
There be Monsters! 34 New Monsters! Many monsters have heard about the disturbance the Rogue Tower is causing and are coming to say their piece. With nearly triple the original number of monsters, this update also adds…
Читать и обсудить →April Fools all April
For anyone who missed out on the April Fools patch or wants to have a little more fun with it I have good news! For the rest of April you can get access to the April fools patch. To access it, right click on Rogue Tower …
Читать и обсудить →Happy April Fools
I hope everyone enjoyed the *totally balanced* balance patch this weekend. Just a bit of festive fun to bring in the new season. The game has been reverted to version 1.0.15. Now it's time for me to get back to work on t…
Читать и обсудить →Spring Patch Notes
**Spring Patch Notes** Small balance patch to bring in the spring air. **Changes** The ballista has received absolutely no change. Mortar is no longer long-range artillery. Increased the amount of love the Tesla coi…
Читать и обсудить →1.0.15 Hot Fix
Just a quick hot fix in regards to some code weighting priorities in the wrong order.…
Читать и обсудить →1.0.14 Patch Notes
**1.0.14 Patch Notes** Small patch this week, but with a few more QOL fixes. **Changes** Mana decay bar (light blue) now always decreases by one block of mana/sec. Removed the first Research Breakthrough card upon u…
Читать и обсудить →1.0.12 Patch Notes
**1.0.12 Patch Notes** This patch overhauls mana generation to improve synergy between different mana options and to reduce the number of cards which feel like trash. **New Features** Added bonus gold from banditry an…
Читать и обсудить →1.0.8 Patch Notes
**1.0.8 Patch Notes** Still rounding up some bugs while trying to bring quality of life to the game where I can. However, the star of this update is our chilly little friend: the frost keep. **New Features** UI scaler…
Читать и обсудить →1.0.5 Patch Notes
**1.0.5 Patch Notes** It has been one week from launch (or 1 day from the original planned release) and there are plenty of fixes, changes, and additions I have been excitedly working on this week. This patch is primari…
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