Gameplay 2.0 Devlog №1
**Hey hunters! Feature reveal time! ** As we've said before, our team is currently working on a huge gameplay overhaul, so here's a quick sneak peek at the first batch of changes already in progress:
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Ghosts now have Health and Paranormal Activity stats, that are visible for hunters
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Reworked hunt items, players now have... Revolvers! Yep, some FPS gameplay
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Sanity is not a modifier anymore, it's one of the core mechanics
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Added closets to the map, you may hide from the ghosts, but be quite and turn your light off
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No more orb hunting after death! Escape the maze or stay as a spectator if you died twice
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Evidences now spawn based on ghosts activity. The angrier the ghosts - the more evidence you get
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All the meta is in the process of HUGE rework. Drones are deleted (sad)
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New voice commands! They are now really important, you may taunt, appease or help your teammates with your voice. If you don't want to use your mic - now worries, you may do it with your hands
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Lobby rework! It's gonna be fancy-medieval style
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New model for a basic ghost, now it's really scary (boo)
This is just a first step. More tests, polish and surprises coming soon
**What do you think? Share you feedback, it's extremely important! **
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