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Gameplay 2.0 Devlog №1

**Hey hunters! Feature reveal time! ** As we've said before, our team is currently working on a huge gameplay overhaul, so here's a quick sneak peek at the first batch of changes already in progress:

  1. Ghosts now have Health and Paranormal Activity stats, that are visible for hunters

  2. Reworked hunt items, players now have... Revolvers! Yep, some FPS gameplay

  3. Sanity is not a modifier anymore, it's one of the core mechanics

  4. Added closets to the map, you may hide from the ghosts, but be quite and turn your light off

  5. No more orb hunting after death! Escape the maze or stay as a spectator if you died twice

  6. Evidences now spawn based on ghosts activity. The angrier the ghosts - the more evidence you get

  7. All the meta is in the process of HUGE rework. Drones are deleted (sad)

  8. New voice commands! They are now really important, you may taunt, appease or help your teammates with your voice. If you don't want to use your mic - now worries, you may do it with your hands

  9. Lobby rework! It's gonna be fancy-medieval style

  10. New model for a basic ghost, now it's really scary (boo)

This is just a first step. More tests, polish and surprises coming soon

**What do you think? Share you feedback, it's extremely important! **

1 / 1 · 100%
1 / 1 · 100%
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