Devlog Gameplay 2.0 part 4
Work on Gameplay 2.0 continues. Recently, we’ve completed and reworked several important systems:
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Finished the third phase of the hunt — players now need to free the ghost’s soul from the Chains of Hell and capture it
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Added a magic crossbow for capturing imps, the only creatures capable of affecting the infernal chains
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Completed the meta progression and four faculties
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Completely reworked the tutorial
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Added subtitles and voice-over to make learning easier and improve immersion in the lore
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Fully completed the new lobby
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Reworked the unique traits of Rank 1 ghosts
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Added gamepad support
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Improved network stability
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Added a system of perks, active abilities, and passive abilities
The game is gradually getting closer to how we want it to feel.
Stay tuned — the open playtest is coming soon!
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