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Gameplay 2.0 Devlog №3

Hello, hunters! Or perhaps not just hunters... We continue working on the Gameplay 2.0 update and have already added 4 faculties, each with its own specialization. You will be able to unlock in-game content by completing missions for each faculty. We have also added a system of active and passive perks, allowing you to experiment with different ghost-hunting strategies!

We have refined the session-based Gameplay 2.0. It now consists of three phases:

  1. Ghost Investigation
  2. Ghost Hunt x) Next, you face a choice: seal the ghost or risk banishing its soul from our world
  3. If you choose banishment, you will enter a demonic dimension where you can influence the souls of ghosts

We plan to hold an open playtest of Gameplay 2.0 in late summer! And here is a new screenshot from the final phase:

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