Gameplay 2.0 Devlog №2
Hey hunters! We are back with another progress update
Today we want to share some major milestones regarding the hunting phase, detection tools and mental health:
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The hunting phase is fully playable and it feels a bit like cat-and-mouse. You need to track its traces, set up sensors and use other special tools to track or deal damage. The ghost can hide and launch special attacks
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We've added new items and reworked existing tools. They mostly focus on detection. Use them to signal when the ghost is near and pinpoint its location.
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Careful where you aim! When your mental health is too low, you mates appear as ghosts. Friendly fire alarm!
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